Initial commit: Multiplayer Snake game with server discovery

Implemented a complete network multiplayer Snake game with the following features:

Core Game:
- Client-server architecture using asyncio for networking
- Pygame-based rendering at 60 FPS
- Server-authoritative game state with 10 TPS
- Collision detection (walls, self, other players)
- Food spawning and score tracking
- Support for multiple players with color-coded snakes

Server Discovery:
- UDP multicast-based automatic server discovery (239.255.0.1:9999)
- Server beacon broadcasts presence every 2 seconds
- Client discovery with 3-second timeout
- Server selection UI for multiple servers
- Auto-connect for single server
- Graceful fallback to manual connection

Project Structure:
- src/shared/ - Protocol, models, constants, discovery utilities
- src/server/ - Game server, game logic, server beacon
- src/client/ - Game client, renderer, discovery, server selector
- tests/ - Unit tests for game logic, models, and discovery

Command-line interface with argparse for both server and client.
Comprehensive documentation in README.md and CLAUDE.md.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Vladyslav Doloman
2025-10-04 13:50:16 +03:00
commit 0703561446
28 changed files with 2523 additions and 0 deletions

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tests/__init__.py Normal file
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tests/test_discovery.py Normal file
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"""Tests for server discovery functionality."""
import pytest
from src.shared.discovery import (
ServerInfo,
DiscoveryMessage,
create_multicast_socket,
get_local_ip,
)
class TestServerInfo:
"""Test suite for ServerInfo class."""
def test_server_info_creation(self) -> None:
"""Test creating ServerInfo."""
info = ServerInfo(
host="192.168.1.100",
port=8888,
server_name="Test Server",
players_count=3,
)
assert info.host == "192.168.1.100"
assert info.port == 8888
assert info.server_name == "Test Server"
assert info.players_count == 3
def test_server_info_serialization(self) -> None:
"""Test ServerInfo to_dict and from_dict."""
info = ServerInfo(
host="10.0.0.1",
port=9999,
server_name="Game Room",
players_count=2,
)
# Serialize
data = info.to_dict()
assert data["host"] == "10.0.0.1"
assert data["port"] == 9999
assert data["server_name"] == "Game Room"
assert data["players_count"] == 2
# Deserialize
info2 = ServerInfo.from_dict(data)
assert info2.host == info.host
assert info2.port == info.port
assert info2.server_name == info.server_name
assert info2.players_count == info.players_count
def test_server_info_host_override(self) -> None:
"""Test ServerInfo from_dict with host override."""
data = {
"host": "1.2.3.4",
"port": 8888,
"server_name": "Test",
"players_count": 1,
}
# Override host
info = ServerInfo.from_dict(data, host="5.6.7.8")
assert info.host == "5.6.7.8"
assert info.port == 8888
class TestDiscoveryMessage:
"""Test suite for DiscoveryMessage class."""
def test_create_discover_message(self) -> None:
"""Test creating DISCOVER message."""
msg = DiscoveryMessage.create_discover()
assert isinstance(msg, bytes)
# Parse it back
msg_type, msg_data = DiscoveryMessage.parse(msg)
assert msg_type == DiscoveryMessage.DISCOVER
assert msg_data is None or msg_data == {}
def test_create_announce_message(self) -> None:
"""Test creating SERVER_ANNOUNCE message."""
server_info = ServerInfo(
host="192.168.1.1",
port=8888,
server_name="Test Server",
players_count=5,
)
msg = DiscoveryMessage.create_announce(server_info)
assert isinstance(msg, bytes)
# Parse it back
msg_type, msg_data = DiscoveryMessage.parse(msg)
assert msg_type == DiscoveryMessage.SERVER_ANNOUNCE
assert msg_data is not None
assert msg_data["host"] == "192.168.1.1"
assert msg_data["port"] == 8888
assert msg_data["server_name"] == "Test Server"
assert msg_data["players_count"] == 5
def test_parse_invalid_message(self) -> None:
"""Test parsing invalid message."""
msg_type, msg_data = DiscoveryMessage.parse(b"invalid json")
assert msg_type is None
assert msg_data is None
def test_message_round_trip(self) -> None:
"""Test encoding and decoding messages."""
# Test DISCOVER
discover = DiscoveryMessage.create_discover()
msg_type, _ = DiscoveryMessage.parse(discover)
assert msg_type == DiscoveryMessage.DISCOVER
# Test ANNOUNCE
info = ServerInfo(
host="10.0.0.1",
port=7777,
server_name="Round Trip",
players_count=0,
)
announce = DiscoveryMessage.create_announce(info)
msg_type, msg_data = DiscoveryMessage.parse(announce)
assert msg_type == DiscoveryMessage.SERVER_ANNOUNCE
assert msg_data["server_name"] == "Round Trip"
class TestDiscoveryUtilities:
"""Test suite for discovery utility functions."""
def test_create_multicast_socket(self) -> None:
"""Test creating multicast socket."""
# Test without binding
sock = create_multicast_socket(bind=False)
assert sock is not None
sock.close()
# Test with binding (may fail in some environments)
try:
sock = create_multicast_socket(bind=True)
assert sock is not None
sock.close()
except Exception:
# Binding may fail in restricted environments
pytest.skip("Cannot bind to multicast group in this environment")
def test_get_local_ip(self) -> None:
"""Test getting local IP address."""
ip = get_local_ip()
assert isinstance(ip, str)
assert len(ip) > 0
# Should be a valid IP format
parts = ip.split(".")
assert len(parts) == 4
# Each part should be a number 0-255
for part in parts:
num = int(part)
assert 0 <= num <= 255

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"""Tests for game logic."""
import pytest
from src.server.game_logic import GameLogic
from src.shared.models import Position, Snake
from src.shared.constants import GRID_WIDTH, GRID_HEIGHT, RIGHT, LEFT, UP, DOWN
class TestGameLogic:
"""Test suite for GameLogic class."""
def test_create_snake(self) -> None:
"""Test snake creation."""
logic = GameLogic()
snake = logic.create_snake("player1")
assert snake.player_id == "player1"
assert len(snake.body) == 3
assert snake.alive is True
assert snake.score == 0
assert snake.direction == RIGHT
def test_spawn_food(self) -> None:
"""Test food spawning."""
logic = GameLogic()
food = logic.spawn_food()
assert 0 <= food.position.x < GRID_WIDTH
assert 0 <= food.position.y < GRID_HEIGHT
def test_update_snake_direction(self) -> None:
"""Test updating snake direction."""
logic = GameLogic()
snake = logic.create_snake("player1")
logic.state.snakes.append(snake)
# Valid direction change
logic.update_snake_direction("player1", UP)
assert snake.direction == UP
# Invalid 180-degree turn (should be ignored)
logic.update_snake_direction("player1", DOWN)
assert snake.direction == UP # Should remain UP
def test_move_snakes(self) -> None:
"""Test snake movement."""
logic = GameLogic()
snake = Snake(player_id="player1", body=[
Position(5, 5),
Position(4, 5),
Position(3, 5),
], direction=RIGHT)
logic.state.snakes.append(snake)
initial_length = len(snake.body)
logic.move_snakes()
# Snake should have moved one cell to the right
assert snake.get_head().x == 6
assert snake.get_head().y == 5
assert len(snake.body) == initial_length
def test_collision_with_wall(self) -> None:
"""Test collision detection with walls."""
logic = GameLogic()
# Snake at left wall
snake = Snake(player_id="player1", body=[
Position(0, 5),
Position(1, 5),
Position(2, 5),
], direction=LEFT)
logic.state.snakes.append(snake)
logic.move_snakes()
logic.check_collisions()
assert snake.alive is False
def test_collision_with_self(self) -> None:
"""Test collision detection with self."""
logic = GameLogic()
# Create a snake that will hit itself
snake = Snake(player_id="player1", body=[
Position(5, 5),
Position(5, 6),
Position(6, 6),
Position(6, 5),
], direction=DOWN)
logic.state.snakes.append(snake)
logic.move_snakes()
logic.check_collisions()
assert snake.alive is False
def test_food_eating(self) -> None:
"""Test snake eating food and growing."""
logic = GameLogic()
snake = Snake(player_id="player1", body=[
Position(5, 5),
Position(4, 5),
Position(3, 5),
], direction=RIGHT)
logic.state.snakes.append(snake)
# Place food in front of snake
from src.shared.models import Food
food = Food(position=Position(6, 5))
logic.state.food.append(food)
initial_length = len(snake.body)
initial_score = snake.score
logic.move_snakes()
# Snake should have grown and scored
assert len(snake.body) == initial_length + 1
assert snake.score == initial_score + 10
assert food not in logic.state.food
def test_is_game_over(self) -> None:
"""Test game over detection."""
logic = GameLogic()
# No game over with multiple alive snakes
snake1 = Snake(player_id="player1", alive=True)
snake2 = Snake(player_id="player2", alive=True)
logic.state.snakes = [snake1, snake2]
assert logic.is_game_over() is False
# Game over when only one snake alive
snake2.alive = False
assert logic.is_game_over() is True
def test_get_winner(self) -> None:
"""Test winner determination."""
logic = GameLogic()
snake1 = Snake(player_id="player1", alive=True)
snake2 = Snake(player_id="player2", alive=False)
logic.state.snakes = [snake1, snake2]
winner = logic.get_winner()
assert winner == "player1"

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"""Tests for data models."""
import pytest
from src.shared.models import Position, Snake, Food, GameState
class TestPosition:
"""Test suite for Position class."""
def test_position_creation(self) -> None:
"""Test creating a position."""
pos = Position(5, 10)
assert pos.x == 5
assert pos.y == 10
def test_position_addition(self) -> None:
"""Test adding a direction to a position."""
pos = Position(5, 10)
new_pos = pos + (1, -1)
assert new_pos.x == 6
assert new_pos.y == 9
def test_position_to_tuple(self) -> None:
"""Test converting position to tuple."""
pos = Position(3, 7)
assert pos.to_tuple() == (3, 7)
def test_position_from_tuple(self) -> None:
"""Test creating position from tuple."""
pos = Position.from_tuple((3, 7))
assert pos.x == 3
assert pos.y == 7
class TestSnake:
"""Test suite for Snake class."""
def test_snake_creation(self) -> None:
"""Test creating a snake."""
snake = Snake(player_id="test123")
assert snake.player_id == "test123"
assert snake.alive is True
assert snake.score == 0
assert snake.direction == (1, 0)
def test_get_head(self) -> None:
"""Test getting snake head position."""
snake = Snake(
player_id="test",
body=[Position(5, 5), Position(4, 5), Position(3, 5)]
)
head = snake.get_head()
assert head.x == 5
assert head.y == 5
def test_snake_serialization(self) -> None:
"""Test snake to_dict and from_dict."""
snake = Snake(
player_id="test123",
body=[Position(5, 5), Position(4, 5)],
direction=(0, 1),
alive=False,
score=100
)
# Serialize
data = snake.to_dict()
assert data["player_id"] == "test123"
assert data["body"] == [(5, 5), (4, 5)]
assert data["direction"] == (0, 1)
assert data["alive"] is False
assert data["score"] == 100
# Deserialize
snake2 = Snake.from_dict(data)
assert snake2.player_id == snake.player_id
assert len(snake2.body) == len(snake.body)
assert snake2.body[0].x == snake.body[0].x
assert snake2.direction == snake.direction
assert snake2.alive == snake.alive
assert snake2.score == snake.score
class TestFood:
"""Test suite for Food class."""
def test_food_creation(self) -> None:
"""Test creating food."""
food = Food(position=Position(10, 15))
assert food.position.x == 10
assert food.position.y == 15
def test_food_serialization(self) -> None:
"""Test food to_dict and from_dict."""
food = Food(position=Position(10, 15))
# Serialize
data = food.to_dict()
assert data["position"] == (10, 15)
# Deserialize
food2 = Food.from_dict(data)
assert food2.position.x == food.position.x
assert food2.position.y == food.position.y
class TestGameState:
"""Test suite for GameState class."""
def test_game_state_creation(self) -> None:
"""Test creating game state."""
state = GameState()
assert len(state.snakes) == 0
assert len(state.food) == 0
assert state.game_running is False
def test_game_state_serialization(self) -> None:
"""Test game state to_dict and from_dict."""
state = GameState()
state.snakes.append(Snake(player_id="p1", body=[Position(5, 5)]))
state.food.append(Food(position=Position(10, 10)))
state.game_running = True
# Serialize
data = state.to_dict()
assert len(data["snakes"]) == 1
assert len(data["food"]) == 1
assert data["game_running"] is True
# Deserialize
state2 = GameState.from_dict(data)
assert len(state2.snakes) == 1
assert len(state2.food) == 1
assert state2.game_running is True
assert state2.snakes[0].player_id == "p1"