Implement stuck snake mechanics, persistent colors, and length display
Major gameplay changes: - Snakes no longer die from collisions - When blocked, snakes get "stuck" - head stays in place, tail shrinks by 1 per tick - Snakes auto-unstick when obstacle clears (other snakes move/shrink away) - Minimum snake length is 1 (head-only) - Game runs continuously without rounds or game-over state Color system: - Each player gets a persistent color for their entire connection - Colors assigned on join, rotate through available colors - Color follows player even after disconnect/reconnect - Works for both desktop and web clients Display improvements: - Show snake length instead of score - Length accurately reflects current snake size - Updates in real-time as snakes grow/shrink Server fixes: - Fixed HTTP server initialization issues - Changed default host to 0.0.0.0 for network multiplayer - Improved file serving with proper routing Testing: - Updated all collision tests for stuck mechanics - Added tests for stuck/unstick behavior - Added tests for color persistence - All 12 tests passing 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -61,7 +61,7 @@ class TestGameLogic:
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assert len(snake.body) == initial_length
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def test_collision_with_wall(self) -> None:
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"""Test collision detection with walls."""
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"""Test collision detection with walls - snake gets stuck."""
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logic = GameLogic()
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# Snake at left wall
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@@ -72,13 +72,22 @@ class TestGameLogic:
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], direction=LEFT)
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logic.state.snakes.append(snake)
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logic.move_snakes()
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logic.check_collisions()
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initial_length = len(snake.body)
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head_pos = snake.get_head()
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assert snake.alive is False
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logic.move_snakes()
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# Snake should be stuck, not dead
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assert snake.stuck is True
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assert snake.alive is True
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# Head position should not change
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assert snake.get_head().x == head_pos.x
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assert snake.get_head().y == head_pos.y
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# Tail should shrink by 1
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assert len(snake.body) == initial_length - 1
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def test_collision_with_self(self) -> None:
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"""Test collision detection with self."""
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"""Test collision detection with self - snake gets stuck then auto-unsticks."""
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logic = GameLogic()
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# Create a snake that will hit itself
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@@ -90,10 +99,19 @@ class TestGameLogic:
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], direction=DOWN)
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logic.state.snakes.append(snake)
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# First move: should get stuck
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logic.move_snakes()
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logic.check_collisions()
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assert snake.stuck is True
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assert snake.alive is True
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assert len(snake.body) == 3 # Shrunk by 1
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assert snake.alive is False
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# Continue moving: tail shrinks, eventually unsticks
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logic.move_snakes()
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assert len(snake.body) == 2 # Shrunk again
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logic.move_snakes()
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# After enough shrinking, blocking segment is gone, snake unsticks
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assert len(snake.body) >= 1
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def test_food_eating(self) -> None:
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"""Test snake eating food and growing."""
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@@ -121,28 +139,116 @@ class TestGameLogic:
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assert snake.score == initial_score + 10
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assert food not in logic.state.food
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def test_is_game_over(self) -> None:
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"""Test game over detection."""
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def test_stuck_minimum_length(self) -> None:
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"""Test that snake cannot shrink below length 1."""
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logic = GameLogic()
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# No game over with multiple alive snakes
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snake1 = Snake(player_id="player1", alive=True)
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snake2 = Snake(player_id="player2", alive=True)
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logic.state.snakes = [snake1, snake2]
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# Create length-1 snake stuck against wall
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snake = Snake(player_id="player1", body=[Position(0, 5)], direction=LEFT)
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logic.state.snakes.append(snake)
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assert logic.is_game_over() is False
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# Move multiple times - should stay stuck, not shrink below 1
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for _ in range(5):
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logic.move_snakes()
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assert len(snake.body) == 1
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assert snake.stuck is True
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assert snake.alive is True
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# Game over when only one snake alive
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snake2.alive = False
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assert logic.is_game_over() is True
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def test_get_winner(self) -> None:
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"""Test winner determination."""
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def test_other_snake_blocks(self) -> None:
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"""Test snake getting stuck on another snake."""
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logic = GameLogic()
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snake1 = Snake(player_id="player1", alive=True)
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snake2 = Snake(player_id="player2", alive=False)
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logic.state.snakes = [snake1, snake2]
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# Snake A trying to move into Snake B
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snake_a = Snake(player_id="player_a", body=[
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Position(5, 5),
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Position(4, 5),
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], direction=RIGHT)
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snake_b = Snake(player_id="player_b", body=[
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Position(6, 5), # Blocking Snake A
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Position(7, 5),
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], direction=RIGHT)
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logic.state.snakes.extend([snake_a, snake_b])
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logic.move_snakes()
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# Snake A should be stuck
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assert snake_a.stuck is True
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assert len(snake_a.body) == 1 # Shrunk by 1
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def test_other_snake_moves_away(self) -> None:
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"""Test snake auto-unsticks when other snake moves away."""
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logic = GameLogic()
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# Snake A stuck behind Snake B
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snake_a = Snake(player_id="player_a", body=[
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Position(5, 5),
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Position(4, 5),
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Position(3, 5),
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], direction=RIGHT)
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snake_b = Snake(player_id="player_b", body=[
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Position(6, 5), # Blocking at (6,5)
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Position(6, 6), # Tail at (6,6)
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], direction=UP) # Will move up
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logic.state.snakes.extend([snake_a, snake_b])
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# Tick 1: Snake A gets stuck, Snake B moves to (6,4)-(6,5)
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logic.move_snakes()
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assert snake_a.stuck is True
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assert len(snake_a.body) == 2 # Shrunk by 1
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# Tick 2: Snake B moves to (6,3)-(6,4), still stuck (shrunk to length 1)
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logic.move_snakes()
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assert snake_a.stuck is True
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assert len(snake_a.body) == 1 # Shrunk to minimum
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# Tick 3: Position (6,5) clear, Snake A finally unsticks!
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logic.move_snakes()
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assert snake_a.stuck is False
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assert snake_a.get_head().x == 6 # Moved forward to (6,5)
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def test_direction_change_unsticks(self) -> None:
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"""Test changing direction to clear path unsticks snake."""
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logic = GameLogic()
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# Snake stuck against wall facing left
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snake = Snake(player_id="player1", body=[
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Position(0, 5),
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Position(1, 5),
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], direction=LEFT)
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logic.state.snakes.append(snake)
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# Get stuck
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logic.move_snakes()
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assert snake.stuck is True
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# Change direction to up (clear path)
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logic.update_snake_direction("player1", UP)
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# Next move should unstick
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logic.move_snakes()
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assert snake.stuck is False
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assert snake.get_head().y == 4 # Moved up
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def test_two_snakes_head_to_head(self) -> None:
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"""Test two snakes stuck head-to-head both shrink."""
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logic = GameLogic()
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snake_a = Snake(player_id="player_a", body=[
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Position(5, 5),
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Position(4, 5),
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], direction=RIGHT)
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snake_b = Snake(player_id="player_b", body=[
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Position(6, 5),
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Position(7, 5),
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], direction=LEFT)
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logic.state.snakes.extend([snake_a, snake_b])
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logic.move_snakes()
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# Both snakes should be stuck
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assert snake_a.stuck is True
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assert snake_b.stuck is True
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# Both should shrink
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assert len(snake_a.body) == 1
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assert len(snake_b.body) == 1
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winner = logic.get_winner()
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assert winner == "player1"
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