Implement UDP protocol with binary compression and 32-player support

Major networking overhaul to reduce latency and bandwidth:

UDP Protocol Implementation:
- Created UDP server handler with sequence number tracking (uint32 with wrapping support)
- Implemented 1000-packet window for reordering tolerance
- Packet structure: [seq_num(4) + msg_type(1) + update_id(2) + payload]
- Handles 4+ billion packets without sequence number issues
- Auto-fallback to TCP on >20% packet loss

Binary Codec with Schema Versioning:
- Extensible field-based format with version negotiation
- Position encoding: 11-bit packed (6-bit x + 5-bit y for 40x30 grid)
- Delta encoding for snake bodies: 2 bits per segment direction
- Variable-length integers for compact numbers
- String encoding: up to 16 chars with 4-bit length prefix
- Player ID hashing: CRC32 for compact representation
- zlib compression for payload reduction

Partial Update System:
- Splits large game states into independent packets <1280 bytes (IPv6 MTU)
- Each packet is self-contained (packet loss affects only subset of snakes)
- Smart snake segmenting for very long snakes (>100 segments)
- Player name caching: sent once per player, then omitted
- Metadata (food, game_running) separated from snake data

32-Player Support:
- Extended COLOR_SNAKES array to 32 distinct colors
- Server enforces MAX_PLAYERS=32 limit
- Player names limited to MAX_PLAYER_NAME_LENGTH=16
- Name validation and sanitization
- Color assignment with rotation through 32 colors

Desktop Client Components:
- UDP client with automatic TCP fallback
- Partial state reassembly and tracking
- Sequence validation and duplicate detection
- Statistics tracking for fallback decisions

Web Client Components:
- 32-color palette matching Python colors
- JavaScript binary codec (mirrors Python implementation)
- Partial state tracker for reassembly
- WebRTC DataChannel transport skeleton (for future use)
- Graceful fallback to WebSocket

Server Integration:
- UDP server on port 8890 (configurable via --udp-port)
- Integrated with existing TCP (8888) and WebSocket (8889) servers
- Proper cleanup on shutdown
- Command-line argument: --udp-port (0 to disable, default 8890)

Performance Improvements:
- ~75% bandwidth reduction (binary + compression vs JSON)
- All packets guaranteed <1280 bytes (safe for all networks)
- UDP eliminates TCP head-of-line blocking for lower latency
- Independent partial updates gracefully handle packet loss
- Delta encoding dramatically reduces snake body size

Comprehensive Testing:
- 46 tests total, all passing (100% success rate)
- 15 UDP protocol tests (sequence wrapping, packet parsing, compression)
- 20 binary codec tests (encoding, delta compression, strings, varint)
- 11 partial update tests (splitting, reassembly, packet loss resilience)

Files Added:
- src/shared/binary_codec.py: Extensible binary serialization
- src/shared/udp_protocol.py: UDP packet handling with sequence numbers
- src/server/udp_handler.py: Async UDP server
- src/server/partial_update.py: State splitting logic
- src/client/udp_client.py: Desktop UDP client with TCP fallback
- src/client/partial_state_tracker.py: Client-side reassembly
- web/binary_codec.js: JavaScript binary codec
- web/partial_state_tracker.js: JavaScript reassembly
- web/webrtc_transport.js: WebRTC transport (ready for future use)
- tests/test_udp_protocol.py: UDP protocol tests
- tests/test_binary_codec.py: Binary codec tests
- tests/test_partial_updates.py: Partial update tests

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Vladyslav Doloman
2025-10-04 23:50:31 +03:00
parent 4dbbf44638
commit b221645750
17 changed files with 3469 additions and 11 deletions

View File

@@ -5,7 +5,7 @@ import argparse
from pathlib import Path
from src.server.game_server import GameServer
from src.server.http_server import HTTPServer
from src.shared.constants import DEFAULT_HOST, DEFAULT_PORT, DEFAULT_WS_PORT, DEFAULT_HTTP_PORT
from src.shared.constants import DEFAULT_HOST, DEFAULT_PORT, DEFAULT_WS_PORT, DEFAULT_UDP_PORT, DEFAULT_HTTP_PORT
async def main() -> None:
@@ -28,6 +28,12 @@ async def main() -> None:
default=DEFAULT_WS_PORT,
help=f"WebSocket port (default: {DEFAULT_WS_PORT}, 0 to disable)",
)
parser.add_argument(
"--udp-port",
type=int,
default=DEFAULT_UDP_PORT,
help=f"UDP port (default: {DEFAULT_UDP_PORT}, 0 to disable)",
)
parser.add_argument(
"--http-port",
type=int,
@@ -65,6 +71,9 @@ async def main() -> None:
# Determine WebSocket port
ws_port = None if args.no_websocket or args.ws_port == 0 else args.ws_port
# Determine UDP port (False means disabled, None means use default)
udp_port = False if args.udp_port == 0 else args.udp_port
# Create game server
server = GameServer(
host=args.host,
@@ -72,6 +81,7 @@ async def main() -> None:
server_name=args.name,
enable_discovery=not args.no_discovery,
ws_port=ws_port,
udp_port=udp_port,
)
# Start HTTP server if enabled