Files
claudePySnake/README.md
Vladyslav Doloman ec8e9cd5fb Add web client with WebSocket support
Implemented browser-based web client alongside existing pygame desktop client
with dual-protocol server architecture supporting both TCP and WebSocket.

Backend Changes:
- Refactored GameServer for dual-protocol support (TCP + WebSocket)
- Added WebSocketHandler for handling WebSocket connections
- Added HTTPServer using aiohttp for serving web client files
- Updated protocol handling to work with both connection types
- Server tracks clients with protocol metadata (TCP/WebSocket)
- Protocol-agnostic message sending and broadcasting
- Added WebSocket port (8889) and HTTP port (8000) configuration

Web Client:
- Complete HTML5/CSS/JavaScript implementation
- Responsive dark-themed UI
- HTML5 Canvas rendering matching pygame visual style
- WebSocket connection with auto-detected server URL
- Real-time multiplayer gameplay in browser
- Player list with scores and status
- Mobile-friendly responsive design

Deployment Options:
- Development: Built-in HTTP server for local testing
- Production: Disable HTTP server, use nginx/Apache for static files
- Flexible server configuration (--no-http, --no-websocket flags)
- Comprehensive nginx/Apache deployment documentation

New Files:
- src/server/websocket_handler.py - WebSocket connection handler
- src/server/http_server.py - Static file server
- web/index.html - Web client interface
- web/style.css - Responsive styling
- web/protocol.js - Protocol implementation
- web/game.js - Game client with Canvas rendering
- web/README.md - Deployment documentation

Updated Files:
- requirements.txt - Added websockets and aiohttp dependencies
- src/server/game_server.py - Dual-protocol support
- src/shared/constants.py - WebSocket and HTTP port constants
- run_server.py - Server options for web support
- README.md - Web client documentation
- CLAUDE.md - Architecture documentation

Features:
- Web and desktop clients can play together simultaneously
- Same JSON protocol for both client types
- Independent server components (disable what you don't need)
- Production-ready with reverse proxy support

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-04 14:39:13 +03:00

3.7 KiB

Multiplayer Snake Game

A network multiplayer Snake game built with Python, asyncio, and pygame.

Features

  • Real-time multiplayer gameplay with client-server architecture
  • Web client - Play in your browser without installing anything!
  • Desktop client - Native pygame client for local play
  • Automatic server discovery using multicast (zero-configuration LAN play)
  • Dual-protocol support - TCP for desktop, WebSocket for web
  • Support for multiple players simultaneously
  • Classic Snake gameplay with collision detection
  • Color-coded snakes for each player
  • Score tracking and win conditions

Setup

# Create and activate virtual environment
python -m venv venv
source venv/bin/activate  # On Windows: venv\Scripts\activate

# Install dependencies
pip install -r requirements.txt

# For development
pip install -r requirements-dev.txt

Running the Game

Web Client (Easiest!)

  1. Start the server:

    python run_server.py --name "My Game"
    
  2. Open your browser and navigate to:

    http://localhost:8000
    
  3. Enter your name and click Connect. The WebSocket URL is auto-detected!

  4. Play! Multiple players can join from different browsers/devices.

Desktop Client (Pygame)

  1. Start the server (if not already running):

    python run_server.py
    
  2. Start pygame clients (in separate terminals):

    python run_client.py --name Alice
    # Auto-discovers the server on your network
    

Mixed Play

Web and desktop clients can play together! The server supports both protocols simultaneously:

  • Desktop clients connect via TCP (port 8888)
  • Web clients connect via WebSocket (port 8889)

Manual Connection

# Server with all options
python run_server.py --host 0.0.0.0 --port 8888 --ws-port 8889 --name "Game Room"

# Desktop client (direct connection)
python run_client.py 192.168.1.100 --port 8888 --name Bob

# Web client: enter ws://192.168.1.100:8889 in the browser

Server Options

python run_server.py --help

# Network
# --host HOST         Host address to bind to (default: localhost)
# --port PORT         TCP port for desktop clients (default: 8888)
# --ws-port PORT      WebSocket port for web clients (default: 8889, 0 to disable)
# --http-port PORT    HTTP server port (default: 8000, 0 to disable)
# --name NAME         Server name for discovery (default: Snake Server)

# Features
# --no-discovery      Disable multicast discovery beacon
# --no-websocket      Disable WebSocket server (desktop only)
# --no-http           Disable HTTP server (use external web server like nginx)
# --web-dir PATH      Path to web files (default: web)

Production Deployment

For production with nginx or Apache:

# Run server without built-in HTTP server
python run_server.py --no-http --host 0.0.0.0

# nginx serves static files from web/ directory
# and proxies WebSocket connections to port 8889

See web/README.md for detailed nginx/Apache configuration.

Client Options

python run_client.py --help
# [host]              Server host (omit to use auto-discovery)
# --port PORT         Server port (default: 8888)
# --name NAME         Your player name (default: Player)
# --discover          Force discovery mode

Playing the Game

  • Press SPACE to start the game (any player can start)
  • Use arrow keys or WASD to control your snake
  • Eat food to grow and score points
  • Avoid walls and other snakes

Testing

pytest
pytest --cov=src --cov-report=html  # With coverage

Project Structure

  • src/server/ - Game server with authoritative game state
  • src/client/ - Game client with pygame rendering
  • src/shared/ - Shared code (models, protocol, constants)
  • tests/ - Unit tests