Files
claudePySnake/tests/test_discovery.py
Vladyslav Doloman 0703561446 Initial commit: Multiplayer Snake game with server discovery
Implemented a complete network multiplayer Snake game with the following features:

Core Game:
- Client-server architecture using asyncio for networking
- Pygame-based rendering at 60 FPS
- Server-authoritative game state with 10 TPS
- Collision detection (walls, self, other players)
- Food spawning and score tracking
- Support for multiple players with color-coded snakes

Server Discovery:
- UDP multicast-based automatic server discovery (239.255.0.1:9999)
- Server beacon broadcasts presence every 2 seconds
- Client discovery with 3-second timeout
- Server selection UI for multiple servers
- Auto-connect for single server
- Graceful fallback to manual connection

Project Structure:
- src/shared/ - Protocol, models, constants, discovery utilities
- src/server/ - Game server, game logic, server beacon
- src/client/ - Game client, renderer, discovery, server selector
- tests/ - Unit tests for game logic, models, and discovery

Command-line interface with argparse for both server and client.
Comprehensive documentation in README.md and CLAUDE.md.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-04 13:50:16 +03:00

160 lines
4.9 KiB
Python

"""Tests for server discovery functionality."""
import pytest
from src.shared.discovery import (
ServerInfo,
DiscoveryMessage,
create_multicast_socket,
get_local_ip,
)
class TestServerInfo:
"""Test suite for ServerInfo class."""
def test_server_info_creation(self) -> None:
"""Test creating ServerInfo."""
info = ServerInfo(
host="192.168.1.100",
port=8888,
server_name="Test Server",
players_count=3,
)
assert info.host == "192.168.1.100"
assert info.port == 8888
assert info.server_name == "Test Server"
assert info.players_count == 3
def test_server_info_serialization(self) -> None:
"""Test ServerInfo to_dict and from_dict."""
info = ServerInfo(
host="10.0.0.1",
port=9999,
server_name="Game Room",
players_count=2,
)
# Serialize
data = info.to_dict()
assert data["host"] == "10.0.0.1"
assert data["port"] == 9999
assert data["server_name"] == "Game Room"
assert data["players_count"] == 2
# Deserialize
info2 = ServerInfo.from_dict(data)
assert info2.host == info.host
assert info2.port == info.port
assert info2.server_name == info.server_name
assert info2.players_count == info.players_count
def test_server_info_host_override(self) -> None:
"""Test ServerInfo from_dict with host override."""
data = {
"host": "1.2.3.4",
"port": 8888,
"server_name": "Test",
"players_count": 1,
}
# Override host
info = ServerInfo.from_dict(data, host="5.6.7.8")
assert info.host == "5.6.7.8"
assert info.port == 8888
class TestDiscoveryMessage:
"""Test suite for DiscoveryMessage class."""
def test_create_discover_message(self) -> None:
"""Test creating DISCOVER message."""
msg = DiscoveryMessage.create_discover()
assert isinstance(msg, bytes)
# Parse it back
msg_type, msg_data = DiscoveryMessage.parse(msg)
assert msg_type == DiscoveryMessage.DISCOVER
assert msg_data is None or msg_data == {}
def test_create_announce_message(self) -> None:
"""Test creating SERVER_ANNOUNCE message."""
server_info = ServerInfo(
host="192.168.1.1",
port=8888,
server_name="Test Server",
players_count=5,
)
msg = DiscoveryMessage.create_announce(server_info)
assert isinstance(msg, bytes)
# Parse it back
msg_type, msg_data = DiscoveryMessage.parse(msg)
assert msg_type == DiscoveryMessage.SERVER_ANNOUNCE
assert msg_data is not None
assert msg_data["host"] == "192.168.1.1"
assert msg_data["port"] == 8888
assert msg_data["server_name"] == "Test Server"
assert msg_data["players_count"] == 5
def test_parse_invalid_message(self) -> None:
"""Test parsing invalid message."""
msg_type, msg_data = DiscoveryMessage.parse(b"invalid json")
assert msg_type is None
assert msg_data is None
def test_message_round_trip(self) -> None:
"""Test encoding and decoding messages."""
# Test DISCOVER
discover = DiscoveryMessage.create_discover()
msg_type, _ = DiscoveryMessage.parse(discover)
assert msg_type == DiscoveryMessage.DISCOVER
# Test ANNOUNCE
info = ServerInfo(
host="10.0.0.1",
port=7777,
server_name="Round Trip",
players_count=0,
)
announce = DiscoveryMessage.create_announce(info)
msg_type, msg_data = DiscoveryMessage.parse(announce)
assert msg_type == DiscoveryMessage.SERVER_ANNOUNCE
assert msg_data["server_name"] == "Round Trip"
class TestDiscoveryUtilities:
"""Test suite for discovery utility functions."""
def test_create_multicast_socket(self) -> None:
"""Test creating multicast socket."""
# Test without binding
sock = create_multicast_socket(bind=False)
assert sock is not None
sock.close()
# Test with binding (may fail in some environments)
try:
sock = create_multicast_socket(bind=True)
assert sock is not None
sock.close()
except Exception:
# Binding may fail in restricted environments
pytest.skip("Cannot bind to multicast group in this environment")
def test_get_local_ip(self) -> None:
"""Test getting local IP address."""
ip = get_local_ip()
assert isinstance(ip, str)
assert len(ip) > 0
# Should be a valid IP format
parts = ip.split(".")
assert len(parts) == 4
# Each part should be a number 0-255
for part in parts:
num = int(part)
assert 0 <= num <= 255