Files
claudePySnake/tests/test_models.py
Vladyslav Doloman 0703561446 Initial commit: Multiplayer Snake game with server discovery
Implemented a complete network multiplayer Snake game with the following features:

Core Game:
- Client-server architecture using asyncio for networking
- Pygame-based rendering at 60 FPS
- Server-authoritative game state with 10 TPS
- Collision detection (walls, self, other players)
- Food spawning and score tracking
- Support for multiple players with color-coded snakes

Server Discovery:
- UDP multicast-based automatic server discovery (239.255.0.1:9999)
- Server beacon broadcasts presence every 2 seconds
- Client discovery with 3-second timeout
- Server selection UI for multiple servers
- Auto-connect for single server
- Graceful fallback to manual connection

Project Structure:
- src/shared/ - Protocol, models, constants, discovery utilities
- src/server/ - Game server, game logic, server beacon
- src/client/ - Game client, renderer, discovery, server selector
- tests/ - Unit tests for game logic, models, and discovery

Command-line interface with argparse for both server and client.
Comprehensive documentation in README.md and CLAUDE.md.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-04 13:50:16 +03:00

136 lines
4.0 KiB
Python

"""Tests for data models."""
import pytest
from src.shared.models import Position, Snake, Food, GameState
class TestPosition:
"""Test suite for Position class."""
def test_position_creation(self) -> None:
"""Test creating a position."""
pos = Position(5, 10)
assert pos.x == 5
assert pos.y == 10
def test_position_addition(self) -> None:
"""Test adding a direction to a position."""
pos = Position(5, 10)
new_pos = pos + (1, -1)
assert new_pos.x == 6
assert new_pos.y == 9
def test_position_to_tuple(self) -> None:
"""Test converting position to tuple."""
pos = Position(3, 7)
assert pos.to_tuple() == (3, 7)
def test_position_from_tuple(self) -> None:
"""Test creating position from tuple."""
pos = Position.from_tuple((3, 7))
assert pos.x == 3
assert pos.y == 7
class TestSnake:
"""Test suite for Snake class."""
def test_snake_creation(self) -> None:
"""Test creating a snake."""
snake = Snake(player_id="test123")
assert snake.player_id == "test123"
assert snake.alive is True
assert snake.score == 0
assert snake.direction == (1, 0)
def test_get_head(self) -> None:
"""Test getting snake head position."""
snake = Snake(
player_id="test",
body=[Position(5, 5), Position(4, 5), Position(3, 5)]
)
head = snake.get_head()
assert head.x == 5
assert head.y == 5
def test_snake_serialization(self) -> None:
"""Test snake to_dict and from_dict."""
snake = Snake(
player_id="test123",
body=[Position(5, 5), Position(4, 5)],
direction=(0, 1),
alive=False,
score=100
)
# Serialize
data = snake.to_dict()
assert data["player_id"] == "test123"
assert data["body"] == [(5, 5), (4, 5)]
assert data["direction"] == (0, 1)
assert data["alive"] is False
assert data["score"] == 100
# Deserialize
snake2 = Snake.from_dict(data)
assert snake2.player_id == snake.player_id
assert len(snake2.body) == len(snake.body)
assert snake2.body[0].x == snake.body[0].x
assert snake2.direction == snake.direction
assert snake2.alive == snake.alive
assert snake2.score == snake.score
class TestFood:
"""Test suite for Food class."""
def test_food_creation(self) -> None:
"""Test creating food."""
food = Food(position=Position(10, 15))
assert food.position.x == 10
assert food.position.y == 15
def test_food_serialization(self) -> None:
"""Test food to_dict and from_dict."""
food = Food(position=Position(10, 15))
# Serialize
data = food.to_dict()
assert data["position"] == (10, 15)
# Deserialize
food2 = Food.from_dict(data)
assert food2.position.x == food.position.x
assert food2.position.y == food.position.y
class TestGameState:
"""Test suite for GameState class."""
def test_game_state_creation(self) -> None:
"""Test creating game state."""
state = GameState()
assert len(state.snakes) == 0
assert len(state.food) == 0
assert state.game_running is False
def test_game_state_serialization(self) -> None:
"""Test game state to_dict and from_dict."""
state = GameState()
state.snakes.append(Snake(player_id="p1", body=[Position(5, 5)]))
state.food.append(Food(position=Position(10, 10)))
state.game_running = True
# Serialize
data = state.to_dict()
assert len(data["snakes"]) == 1
assert len(data["food"]) == 1
assert data["game_running"] is True
# Deserialize
state2 = GameState.from_dict(data)
assert len(state2.snakes) == 1
assert len(state2.food) == 1
assert state2.game_running is True
assert state2.snakes[0].player_id == "p1"