Files
claudePySnake/web/index.html
Vladyslav Doloman ec8e9cd5fb Add web client with WebSocket support
Implemented browser-based web client alongside existing pygame desktop client
with dual-protocol server architecture supporting both TCP and WebSocket.

Backend Changes:
- Refactored GameServer for dual-protocol support (TCP + WebSocket)
- Added WebSocketHandler for handling WebSocket connections
- Added HTTPServer using aiohttp for serving web client files
- Updated protocol handling to work with both connection types
- Server tracks clients with protocol metadata (TCP/WebSocket)
- Protocol-agnostic message sending and broadcasting
- Added WebSocket port (8889) and HTTP port (8000) configuration

Web Client:
- Complete HTML5/CSS/JavaScript implementation
- Responsive dark-themed UI
- HTML5 Canvas rendering matching pygame visual style
- WebSocket connection with auto-detected server URL
- Real-time multiplayer gameplay in browser
- Player list with scores and status
- Mobile-friendly responsive design

Deployment Options:
- Development: Built-in HTTP server for local testing
- Production: Disable HTTP server, use nginx/Apache for static files
- Flexible server configuration (--no-http, --no-websocket flags)
- Comprehensive nginx/Apache deployment documentation

New Files:
- src/server/websocket_handler.py - WebSocket connection handler
- src/server/http_server.py - Static file server
- web/index.html - Web client interface
- web/style.css - Responsive styling
- web/protocol.js - Protocol implementation
- web/game.js - Game client with Canvas rendering
- web/README.md - Deployment documentation

Updated Files:
- requirements.txt - Added websockets and aiohttp dependencies
- src/server/game_server.py - Dual-protocol support
- src/shared/constants.py - WebSocket and HTTP port constants
- run_server.py - Server options for web support
- README.md - Web client documentation
- CLAUDE.md - Architecture documentation

Features:
- Web and desktop clients can play together simultaneously
- Same JSON protocol for both client types
- Independent server components (disable what you don't need)
- Production-ready with reverse proxy support

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-04 14:39:13 +03:00

74 lines
2.9 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Multiplayer Snake Game</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="container">
<header>
<h1>🐍 Multiplayer Snake</h1>
</header>
<div id="connection-panel" class="panel">
<h2>Connect to Server</h2>
<div class="form-group">
<label for="player-name">Your Name:</label>
<input type="text" id="player-name" placeholder="Enter your name" value="Player" maxlength="20">
</div>
<div class="form-group">
<label for="server-url">Server URL:</label>
<input type="text" id="server-url" placeholder="ws://localhost:8889" value="">
</div>
<button id="connect-btn" class="btn btn-primary">Connect</button>
<div id="connection-status" class="status"></div>
</div>
<div id="game-panel" class="panel" style="display: none;">
<div class="game-area">
<canvas id="game-canvas"></canvas>
<div id="game-overlay" class="overlay">
<div class="overlay-content">
<h2>Waiting for game to start...</h2>
<p>Press <kbd>SPACE</kbd> to start the game</p>
<p>Use <kbd></kbd> <kbd></kbd> <kbd></kbd> <kbd></kbd> or <kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> to move</p>
</div>
</div>
</div>
<aside class="sidebar">
<div class="score-panel">
<h3>Players</h3>
<div id="players-list"></div>
</div>
<div class="controls-panel">
<h3>Controls</h3>
<div class="control-info">
<p><kbd></kbd> <kbd></kbd> <kbd></kbd> <kbd></kbd> Move</p>
<p><kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> Move</p>
<p><kbd>SPACE</kbd> Start Game</p>
</div>
<button id="disconnect-btn" class="btn btn-secondary">Disconnect</button>
</div>
</aside>
</div>
</div>
<script src="protocol.js"></script>
<script src="game.js"></script>
<script>
// Auto-detect WebSocket URL
const wsUrl = document.getElementById('server-url');
if (window.location.protocol === 'file:') {
wsUrl.value = 'ws://localhost:8889';
} else {
const host = window.location.hostname;
const port = window.location.port ? parseInt(window.location.port) + 889 : 8889;
wsUrl.value = `ws://${host}:${port}`;
}
</script>
</body>
</html>