Dev: add simple HTTPS static server (serves client/). Enabled in WT mode by default via STATIC=1; uses same cert/key as QUIC/WT

This commit is contained in:
Vladyslav Doloman
2025-10-07 23:23:29 +03:00
parent 0ceea925cd
commit c97c5c4723
2 changed files with 51 additions and 1 deletions

17
run.py
View File

@@ -25,13 +25,28 @@ async def run_quic():
async def run_webtransport():
from server.webtransport_server import WebTransportServer
from server.static_server import start_https_static
cfg = ServerConfig()
host = os.environ.get("WT_HOST", os.environ.get("QUIC_HOST", "0.0.0.0"))
port = int(os.environ.get("WT_PORT", os.environ.get("QUIC_PORT", "4433")))
cert = os.environ.get("WT_CERT") or os.environ["QUIC_CERT"]
key = os.environ.get("WT_KEY") or os.environ["QUIC_KEY"]
# Optional static HTTPS server for client assets
static = os.environ.get("STATIC", "1")
static_host = os.environ.get("STATIC_HOST", host)
static_port = int(os.environ.get("STATIC_PORT", "8443"))
static_root = os.environ.get("STATIC_ROOT", "client")
httpd = None
if static == "1":
httpd, _t = start_https_static(static_host, static_port, cert, key, static_root)
print(f"HTTPS static server: https://{static_host}:{static_port}/ serving '{static_root}'")
server = GameServer(transport=WebTransportServer(host, port, cert, key, lambda d, p: server.on_datagram(d, p)), config=cfg)
await asyncio.gather(server.transport.run(), server.tick_loop())
print(f"WebTransport server: https://{host}:{port}/ (HTTP/3)")
try:
await asyncio.gather(server.transport.run(), server.tick_loop())
finally:
if httpd is not None:
httpd.shutdown()
if __name__ == "__main__":