- index.html with connect UI, canvas renderer, overlay - protocol.js with header, QUIC varint, JOIN/INPUT builders, STATE_FULL parser - client.js to connect, send JOIN, read datagrams, render snakes/apples; basic input handling
31 lines
1.4 KiB
HTML
31 lines
1.4 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>Multiplayer Snake (WebTransport)</title>
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<style>
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html, body { height: 100%; margin: 0; background: #111; color: #ddd; font-family: system-ui, sans-serif; }
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#ui { position: absolute; top: 10px; left: 10px; background: rgba(0,0,0,0.6); padding: 10px; border-radius: 6px; }
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label { display: block; margin: 4px 0; font-size: 12px; }
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input { width: 360px; }
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#overlay { position: absolute; inset: 0; display: flex; align-items: center; justify-content: center; pointer-events: none; color: rgba(255,255,255,0.85); font-size: 24px; font-weight: 600; }
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canvas { display: block; width: 100%; height: 100%; image-rendering: pixelated; }
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</style>
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</head>
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<body>
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<div id="ui">
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<label>Server URL (WebTransport): <input id="url" value="https://localhost:4433/"/></label>
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<label>SHA-256 Cert Hash (hex, optional for self-signed): <input id="hash" placeholder="e.g., aabbcc..."/></label>
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<label>Name: <input id="name" value="guest"/></label>
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<button id="connect">Connect</button>
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<span id="status"></span>
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</div>
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<div id="overlay">press space to join</div>
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<canvas id="view"></canvas>
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<script src="protocol.js"></script>
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<script src="client.js"></script>
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</body>
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</html>
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