- Protocol: PacketType, TLV Body types, QUIC varint, header, input_broadcast and config_update builders, 2-bit body bitpacking helper - Config/model: live-config ServerConfig, basic GameState/Snake/Session - Transport: InMemoryTransport placeholder and QUIC server stub - Server: asyncio tick loop, periodic config_update broadcast, immediate input_broadcast relay; main entry and run.py
194 lines
5.4 KiB
Python
194 lines
5.4 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from enum import IntEnum
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from typing import Iterable, List, Sequence, Tuple
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class PacketType(IntEnum):
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JOIN = 0
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JOIN_ACK = 1
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JOIN_DENY = 2
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INPUT = 3
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INPUT_BROADCAST = 4
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STATE_DELTA = 5
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STATE_FULL = 6
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PART = 7
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CONFIG_UPDATE = 8
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PING = 9
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PONG = 10
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ERROR = 11
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class BodyTLV(IntEnum):
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BODY_2BIT = 0x00
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BODY_RLE = 0x01
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BODY_2BIT_CHUNK = 0x10
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BODY_RLE_CHUNK = 0x11
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class Direction(IntEnum):
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UP = 0
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RIGHT = 1
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DOWN = 2
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LEFT = 3
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def quic_varint_encode(value: int) -> bytes:
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"""Encode QUIC varint (RFC 9000)."""
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if value < 0:
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raise ValueError("varint must be non-negative")
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if value <= 0x3F: # 6 bits, 1 byte, 00xx xxxx
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return bytes([value & 0x3F])
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if value <= 0x3FFF: # 14 bits, 2 bytes, 01xx xxxx
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v = 0x4000 | value
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return v.to_bytes(2, "big")
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if value <= 0x3FFFFFFF: # 30 bits, 4 bytes, 10xx xxxx
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v = 0x80000000 | value
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return v.to_bytes(4, "big")
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if value <= 0x3FFFFFFFFFFFFFFF: # 62 bits, 8 bytes, 11xx xxxx
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v = 0xC000000000000000 | value
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return v.to_bytes(8, "big")
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raise ValueError("varint too large")
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def quic_varint_decode(buf: bytes, offset: int = 0) -> Tuple[int, int]:
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"""Decode QUIC varint starting at offset. Returns (value, next_offset)."""
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first = buf[offset]
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prefix = first >> 6
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if prefix == 0:
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return (first & 0x3F, offset + 1)
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if prefix == 1:
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v = int.from_bytes(buf[offset : offset + 2], "big") & 0x3FFF
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return (v, offset + 2)
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if prefix == 2:
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v = int.from_bytes(buf[offset : offset + 4], "big") & 0x3FFFFFFF
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return (v, offset + 4)
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v = int.from_bytes(buf[offset : offset + 8], "big") & 0x3FFFFFFFFFFFFFFF
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return (v, offset + 8)
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def pack_header(version: int, ptype: PacketType, flags: int, seq: int, tick: int | None) -> bytes:
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"""Pack common header fields.
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Layout:
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- ver: u8
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- type: u8
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- flags: u8
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- seq: u16 (network order)
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- tick: optional u16
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"""
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if not (0 <= version <= 255):
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raise ValueError("version out of range")
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if not (0 <= flags <= 255):
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raise ValueError("flags out of range")
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if not (0 <= seq <= 0xFFFF):
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raise ValueError("seq out of range")
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parts = bytearray()
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parts.append(version & 0xFF)
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parts.append(int(ptype) & 0xFF)
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parts.append(flags & 0xFF)
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parts.extend(seq.to_bytes(2, "big"))
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if tick is not None:
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if not (0 <= tick <= 0xFFFF):
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raise ValueError("tick out of range")
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parts.extend(tick.to_bytes(2, "big"))
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return bytes(parts)
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def unpack_header(buf: bytes, expect_tick: bool) -> Tuple[int, PacketType, int, int, int | None, int]:
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"""Unpack header; returns (ver, type, flags, seq, tick, next_offset)."""
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if len(buf) < 5:
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raise ValueError("buffer too small for header")
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ver = buf[0]
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ptype = PacketType(buf[1])
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flags = buf[2]
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seq = int.from_bytes(buf[3:5], "big")
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off = 5
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tick = None
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if expect_tick:
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if len(buf) < 7:
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raise ValueError("buffer too small for tick")
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tick = int.from_bytes(buf[5:7], "big")
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off = 7
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return ver, ptype, flags, seq, tick, off
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# Message builders (subset/skeleton)
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def build_config_update(
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*,
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version: int,
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seq: int,
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tick: int,
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tick_rate: int,
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wrap_edges: bool,
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apples_per_snake: int,
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apples_cap: int,
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) -> bytes:
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header = pack_header(version, PacketType.CONFIG_UPDATE, 0, seq, tick)
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body = bytearray()
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body.append(tick_rate & 0xFF) # u8
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body.append(1 if wrap_edges else 0) # bool u8
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body.append(apples_per_snake & 0xFF) # u8
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body.append(apples_cap & 0xFF) # u8
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return header + bytes(body)
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@dataclass
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class InputEvent:
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rel_tick_offset: int # relative to base_tick
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direction: Direction
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def build_input_broadcast(
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*,
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version: int,
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seq: int,
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tick: int,
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player_id: int,
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input_seq: int,
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base_tick: int,
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events: Sequence[InputEvent],
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apply_at_tick: int | None = None,
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) -> bytes:
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header = pack_header(version, PacketType.INPUT_BROADCAST, 0, seq, tick)
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body = bytearray()
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body.append(player_id & 0xFF)
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body.extend(int(input_seq & 0xFFFF).to_bytes(2, "big"))
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body.extend(int(base_tick & 0xFFFF).to_bytes(2, "big"))
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# number of events as QUIC varint
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body.extend(quic_varint_encode(len(events)))
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for ev in events:
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# rel offset as QUIC varint, direction as u8 (low 2 bits)
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body.extend(quic_varint_encode(int(ev.rel_tick_offset)))
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body.append(int(ev.direction) & 0x03)
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# Optional absolute apply_at_tick presence flag + value
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if apply_at_tick is None:
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body.append(0)
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else:
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body.append(1)
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body.extend(int(apply_at_tick & 0xFFFF).to_bytes(2, "big"))
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return header + bytes(body)
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def pack_body_tlv(t: BodyTLV, payload: bytes) -> bytes:
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return quic_varint_encode(int(t)) + quic_varint_encode(len(payload)) + payload
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def bitpack_2bit_directions(directions: Iterable[Direction]) -> bytes:
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out = bytearray()
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acc = 0
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bits = 0
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for d in directions:
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acc |= (int(d) & 0x03) << bits
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bits += 2
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if bits >= 8:
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out.append(acc & 0xFF)
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acc = acc >> 8
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bits -= 8
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if bits:
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out.append(acc & 0xFF) # zero-padded high bits
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return bytes(out)
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