Files
codexPySnake/server/protocol.py
Vladyslav Doloman 9043ba81c0 Server scaffold: protocol + config + transport abstraction + tick loop skeleton
- Protocol: PacketType, TLV Body types, QUIC varint, header, input_broadcast
  and config_update builders, 2-bit body bitpacking helper
- Config/model: live-config ServerConfig, basic GameState/Snake/Session
- Transport: InMemoryTransport placeholder and QUIC server stub
- Server: asyncio tick loop, periodic config_update broadcast, immediate
  input_broadcast relay; main entry and run.py
2025-10-07 20:02:28 +03:00

194 lines
5.4 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
from enum import IntEnum
from typing import Iterable, List, Sequence, Tuple
class PacketType(IntEnum):
JOIN = 0
JOIN_ACK = 1
JOIN_DENY = 2
INPUT = 3
INPUT_BROADCAST = 4
STATE_DELTA = 5
STATE_FULL = 6
PART = 7
CONFIG_UPDATE = 8
PING = 9
PONG = 10
ERROR = 11
class BodyTLV(IntEnum):
BODY_2BIT = 0x00
BODY_RLE = 0x01
BODY_2BIT_CHUNK = 0x10
BODY_RLE_CHUNK = 0x11
class Direction(IntEnum):
UP = 0
RIGHT = 1
DOWN = 2
LEFT = 3
def quic_varint_encode(value: int) -> bytes:
"""Encode QUIC varint (RFC 9000)."""
if value < 0:
raise ValueError("varint must be non-negative")
if value <= 0x3F: # 6 bits, 1 byte, 00xx xxxx
return bytes([value & 0x3F])
if value <= 0x3FFF: # 14 bits, 2 bytes, 01xx xxxx
v = 0x4000 | value
return v.to_bytes(2, "big")
if value <= 0x3FFFFFFF: # 30 bits, 4 bytes, 10xx xxxx
v = 0x80000000 | value
return v.to_bytes(4, "big")
if value <= 0x3FFFFFFFFFFFFFFF: # 62 bits, 8 bytes, 11xx xxxx
v = 0xC000000000000000 | value
return v.to_bytes(8, "big")
raise ValueError("varint too large")
def quic_varint_decode(buf: bytes, offset: int = 0) -> Tuple[int, int]:
"""Decode QUIC varint starting at offset. Returns (value, next_offset)."""
first = buf[offset]
prefix = first >> 6
if prefix == 0:
return (first & 0x3F, offset + 1)
if prefix == 1:
v = int.from_bytes(buf[offset : offset + 2], "big") & 0x3FFF
return (v, offset + 2)
if prefix == 2:
v = int.from_bytes(buf[offset : offset + 4], "big") & 0x3FFFFFFF
return (v, offset + 4)
v = int.from_bytes(buf[offset : offset + 8], "big") & 0x3FFFFFFFFFFFFFFF
return (v, offset + 8)
def pack_header(version: int, ptype: PacketType, flags: int, seq: int, tick: int | None) -> bytes:
"""Pack common header fields.
Layout:
- ver: u8
- type: u8
- flags: u8
- seq: u16 (network order)
- tick: optional u16
"""
if not (0 <= version <= 255):
raise ValueError("version out of range")
if not (0 <= flags <= 255):
raise ValueError("flags out of range")
if not (0 <= seq <= 0xFFFF):
raise ValueError("seq out of range")
parts = bytearray()
parts.append(version & 0xFF)
parts.append(int(ptype) & 0xFF)
parts.append(flags & 0xFF)
parts.extend(seq.to_bytes(2, "big"))
if tick is not None:
if not (0 <= tick <= 0xFFFF):
raise ValueError("tick out of range")
parts.extend(tick.to_bytes(2, "big"))
return bytes(parts)
def unpack_header(buf: bytes, expect_tick: bool) -> Tuple[int, PacketType, int, int, int | None, int]:
"""Unpack header; returns (ver, type, flags, seq, tick, next_offset)."""
if len(buf) < 5:
raise ValueError("buffer too small for header")
ver = buf[0]
ptype = PacketType(buf[1])
flags = buf[2]
seq = int.from_bytes(buf[3:5], "big")
off = 5
tick = None
if expect_tick:
if len(buf) < 7:
raise ValueError("buffer too small for tick")
tick = int.from_bytes(buf[5:7], "big")
off = 7
return ver, ptype, flags, seq, tick, off
# Message builders (subset/skeleton)
def build_config_update(
*,
version: int,
seq: int,
tick: int,
tick_rate: int,
wrap_edges: bool,
apples_per_snake: int,
apples_cap: int,
) -> bytes:
header = pack_header(version, PacketType.CONFIG_UPDATE, 0, seq, tick)
body = bytearray()
body.append(tick_rate & 0xFF) # u8
body.append(1 if wrap_edges else 0) # bool u8
body.append(apples_per_snake & 0xFF) # u8
body.append(apples_cap & 0xFF) # u8
return header + bytes(body)
@dataclass
class InputEvent:
rel_tick_offset: int # relative to base_tick
direction: Direction
def build_input_broadcast(
*,
version: int,
seq: int,
tick: int,
player_id: int,
input_seq: int,
base_tick: int,
events: Sequence[InputEvent],
apply_at_tick: int | None = None,
) -> bytes:
header = pack_header(version, PacketType.INPUT_BROADCAST, 0, seq, tick)
body = bytearray()
body.append(player_id & 0xFF)
body.extend(int(input_seq & 0xFFFF).to_bytes(2, "big"))
body.extend(int(base_tick & 0xFFFF).to_bytes(2, "big"))
# number of events as QUIC varint
body.extend(quic_varint_encode(len(events)))
for ev in events:
# rel offset as QUIC varint, direction as u8 (low 2 bits)
body.extend(quic_varint_encode(int(ev.rel_tick_offset)))
body.append(int(ev.direction) & 0x03)
# Optional absolute apply_at_tick presence flag + value
if apply_at_tick is None:
body.append(0)
else:
body.append(1)
body.extend(int(apply_at_tick & 0xFFFF).to_bytes(2, "big"))
return header + bytes(body)
def pack_body_tlv(t: BodyTLV, payload: bytes) -> bytes:
return quic_varint_encode(int(t)) + quic_varint_encode(len(payload)) + payload
def bitpack_2bit_directions(directions: Iterable[Direction]) -> bytes:
out = bytearray()
acc = 0
bits = 0
for d in directions:
acc |= (int(d) & 0x03) << bits
bits += 2
if bits >= 8:
out.append(acc & 0xFF)
acc = acc >> 8
bits -= 8
if bits:
out.append(acc & 0xFF) # zero-padded high bits
return bytes(out)