mirror of
https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-07-28 20:34:28 +03:00
1st installment of ModelInstance 3D rotation components
This commit is contained in:
@@ -1283,6 +1283,9 @@ namespace Slic3r {
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transform(1, 0) * inv_sx, transform(1, 1) * inv_sy, transform(1, 2) * inv_sz,
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transform(2, 0) * inv_sx, transform(2, 1) * inv_sy, transform(2, 2) * inv_sz;
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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Vec3d rotation = m3x3.eulerAngles(0, 1, 2);
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#else
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Eigen::AngleAxisd rotation;
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rotation.fromRotationMatrix(m3x3);
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@@ -1291,6 +1294,7 @@ namespace Slic3r {
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return;
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double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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instance.set_offset(offset);
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@@ -1299,7 +1303,11 @@ namespace Slic3r {
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instance.offset(1) = offset_y;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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instance.scaling_factor = sx;
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance.set_rotation(rotation);
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#else
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instance.rotation = angle_z;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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}
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bool _3MF_Importer::_handle_start_config(const char** attributes, unsigned int num_attributes)
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@@ -30,7 +30,12 @@
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// 0 : .amf, .amf.xml and .zip.amf files saved by older slic3r. No version definition in them.
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// 1 : Introduction of amf versioning. No other change in data saved into amf files.
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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// 2 : Added z component of offset
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// Added x and y components of rotation
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#else
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// 2 : Added z component of offset.
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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const unsigned int VERSION_AMF = 2;
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#else
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const unsigned int VERSION_AMF = 1;
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@@ -127,6 +132,10 @@ struct AMFParserContext
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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NODE_TYPE_DELTAZ, // amf/constellation/instance/deltaz
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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NODE_TYPE_RX, // amf/constellation/instance/rx
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NODE_TYPE_RY, // amf/constellation/instance/ry
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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NODE_TYPE_RZ, // amf/constellation/instance/rz
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NODE_TYPE_SCALE, // amf/constellation/instance/scale
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NODE_TYPE_METADATA, // anywhere under amf/*/metadata
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@@ -134,7 +143,11 @@ struct AMFParserContext
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struct Instance {
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scale_set(false) {}
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#else
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Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#else
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Instance() : deltax_set(false), deltay_set(false), rz_set(false), scale_set(false) {}
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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@@ -149,6 +162,14 @@ struct AMFParserContext
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float deltaz;
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bool deltaz_set;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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// Rotation around the X axis.
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float rx;
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bool rx_set;
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// Rotation around the Y axis.
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float ry;
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bool ry_set;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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// Rotation around the Z axis.
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float rz;
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bool rz_set;
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@@ -275,6 +296,12 @@ void AMFParserContext::startElement(const char *name, const char **atts)
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else if (strcmp(name, "deltaz") == 0)
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node_type_new = NODE_TYPE_DELTAZ;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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else if (strcmp(name, "rx") == 0)
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node_type_new = NODE_TYPE_RX;
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else if (strcmp(name, "ry") == 0)
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node_type_new = NODE_TYPE_RY;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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else if (strcmp(name, "rz") == 0)
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node_type_new = NODE_TYPE_RZ;
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else if (strcmp(name, "scale") == 0)
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@@ -339,7 +366,11 @@ void AMFParserContext::characters(const XML_Char *s, int len)
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if (m_path.back() == NODE_TYPE_DELTAX ||
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m_path.back() == NODE_TYPE_DELTAY ||
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m_path.back() == NODE_TYPE_DELTAZ ||
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m_path.back() == NODE_TYPE_RZ ||
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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m_path.back() == NODE_TYPE_RX ||
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m_path.back() == NODE_TYPE_RY ||
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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m_path.back() == NODE_TYPE_RZ ||
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m_path.back() == NODE_TYPE_SCALE)
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#else
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if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE)
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@@ -391,6 +422,20 @@ void AMFParserContext::endElement(const char * /* name */)
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m_value[0].clear();
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break;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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case NODE_TYPE_RX:
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assert(m_instance);
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m_instance->rx = float(atof(m_value[0].c_str()));
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m_instance->rx_set = true;
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m_value[0].clear();
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break;
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case NODE_TYPE_RY:
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assert(m_instance);
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m_instance->ry = float(atof(m_value[0].c_str()));
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m_instance->ry_set = true;
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m_value[0].clear();
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break;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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case NODE_TYPE_RZ:
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assert(m_instance);
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m_instance->rz = float(atof(m_value[0].c_str()));
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@@ -541,12 +586,16 @@ void AMFParserContext::endDocument()
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if (instance.deltax_set && instance.deltay_set) {
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ModelInstance *mi = m_model.objects[object.second.idx]->add_instance();
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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mi->set_offset(Vec3d((double)instance.deltax, (double)instance.deltay, (double)instance.deltaz));
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mi->set_offset(Vec3d(instance.deltax_set ? (double)instance.deltax : 0.0, instance.deltay_set ? (double)instance.deltay : 0.0, instance.deltaz_set ? (double)instance.deltaz : 0.0));
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#else
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mi->offset(0) = instance.deltax;
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mi->offset(1) = instance.deltay;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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mi->set_rotation(Vec3d(instance.rx_set ? (double)instance.rx : 0.0, instance.ry_set ? (double)instance.ry : 0.0, instance.rz_set ? (double)instance.rz : 0.0));
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#else
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mi->rotation = instance.rz_set ? instance.rz : 0.f;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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mi->scaling_factor = instance.scale_set ? instance.scale : 1.f;
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}
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}
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@@ -850,6 +899,10 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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" <deltaz>%lf</deltaz>\n"
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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" <rx>%lf</rx>\n"
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" <ry>%lf</ry>\n"
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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" <rz>%lf</rz>\n"
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" <scale>%lf</scale>\n"
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" </instance>\n",
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@@ -862,8 +915,15 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
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instance->offset(0),
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instance->offset(1),
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance->get_rotation(X),
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instance->get_rotation(Y),
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instance->get_rotation(Z),
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#else
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instance->rotation,
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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instance->scaling_factor);
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//FIXME missing instance->scaling_factor
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instances.append(buf);
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}
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@@ -164,7 +164,11 @@ bool load_prus(const char *path, Model *model)
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const char *zero_tag = "<zero>";
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const char *zero_xml = strstr(scene_xml_data.data(), zero_tag);
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float trafo[3][4] = { 0 };
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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Vec3d instance_rotation = Vec3d::Zero();
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#else
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double instance_rotation = 0.;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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double instance_scaling_factor = 1.f;
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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Vec3d instance_offset = Vec3d::Zero();
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@@ -197,10 +201,14 @@ bool load_prus(const char *path, Model *model)
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instance_scaling_factor = scale[0];
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scale[0] = scale[1] = scale[2] = 1.;
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}
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance_rotation = Vec3d(-(double)rotation[0], -(double)rotation[1], -(double)rotation[2]);
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#else
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if (rotation[0] == 0. && rotation[1] == 0.) {
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instance_rotation = - rotation[2];
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rotation[2] = 0.;
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}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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Eigen::Matrix3f mat_rot, mat_scale, mat_trafo;
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mat_rot = Eigen::AngleAxisf(-rotation[2], Eigen::Vector3f::UnitZ()) *
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Eigen::AngleAxisf(-rotation[1], Eigen::Vector3f::UnitY()) *
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@@ -366,8 +374,12 @@ bool load_prus(const char *path, Model *model)
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model_object = model->add_object(name_utf8.data(), path, std::move(mesh));
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volume = model_object->volumes.front();
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ModelInstance *instance = model_object->add_instance();
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instance->rotation = instance_rotation;
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instance->scaling_factor = instance_scaling_factor;
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance->set_rotation(instance_rotation);
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#else
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instance->rotation = instance_rotation;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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instance->scaling_factor = instance_scaling_factor;
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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instance->set_offset(instance_offset);
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#else
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@@ -1054,6 +1054,29 @@ size_t ModelVolume::split(unsigned int max_extruders)
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return idx;
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}
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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void ModelInstance::set_rotation(const Vec3d& rotation)
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{
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set_rotation(X, rotation(0));
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set_rotation(Y, rotation(1));
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set_rotation(Z, rotation(2));
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}
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void ModelInstance::set_rotation(Axis axis, double rotation)
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{
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static const double TWO_PI = 2.0 * (double)PI;
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while (rotation < 0.0)
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{
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rotation += TWO_PI;
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}
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while (TWO_PI < rotation)
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{
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rotation -= TWO_PI;
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}
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m_rotation(axis) = rotation;
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}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
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{
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mesh->transform(world_matrix(dont_translate).cast<float>());
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@@ -1098,7 +1121,12 @@ Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const
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void ModelInstance::transform_polygon(Polygon* polygon) const
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{
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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// CHECK_ME -> Is the following correct or it should take in account all three rotations ?
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polygon->rotate(this->m_rotation(2)); // rotate around polygon origin
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#else
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polygon->rotate(this->rotation); // rotate around polygon origin
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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polygon->scale(this->scaling_factor); // scale around polygon origin
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}
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@@ -1114,7 +1142,15 @@ Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, b
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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if (!dont_rotate)
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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{
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m.rotate(Eigen::AngleAxisd(m_rotation(2), Vec3d::UnitZ()));
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m.rotate(Eigen::AngleAxisd(m_rotation(1), Vec3d::UnitY()));
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m.rotate(Eigen::AngleAxisd(m_rotation(0), Vec3d::UnitX()));
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}
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#else
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m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ()));
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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if (!dont_scale)
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m.scale(scaling_factor);
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@@ -246,11 +246,16 @@ public:
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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private:
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Vec3d m_offset; // in unscaled coordinates
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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public:
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if !ENABLE_MODELINSTANCE_3D_ROTATION
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double rotation; // Rotation around the Z axis, in radians around mesh center point
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#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
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double scaling_factor;
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#if !ENABLE_MODELINSTANCE_3D_OFFSET
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Vec2d offset; // in unscaled coordinates
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@@ -269,6 +274,14 @@ public:
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void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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const Vec3d& get_rotation() const { return m_rotation; }
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double get_rotation(Axis axis) const { return m_rotation(axis); }
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void set_rotation(const Vec3d& rotation);
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void set_rotation(Axis axis, double rotation);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
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@@ -289,9 +302,15 @@ private:
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ModelObject* object;
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_rotation(other.m_rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
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#else
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ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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rotation(other.rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#else
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ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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@@ -527,8 +527,13 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
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// Invalid geometries would throw exceptions when arranging
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if(item.vertexCount() > 3) {
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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// CHECK_ME -> is the following correct or it should take in account all three rotations ?
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item.rotation(objinst->get_rotation(Z));
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#else
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item.rotation(objinst->rotation);
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item.translation( {
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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item.translation({
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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ClipperLib::cInt(objinst->get_offset(X)/SCALING_FACTOR),
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ClipperLib::cInt(objinst->get_offset(Y)/SCALING_FACTOR)
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@@ -681,7 +686,12 @@ void applyResult(
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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// write the transformation data into the model instance
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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// CHECK_ME -> Is the following correct ?
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inst_ptr->set_rotation(Vec3d(0.0, 0.0, rot));
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#else
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inst_ptr->rotation = rot;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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inst_ptr->set_offset(foff);
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#else
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@@ -8,6 +8,8 @@
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#define ENABLE_MODELINSTANCE_3D_OFFSET (1 && ENABLE_1_42_0)
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// Add double click on gizmo grabbers to reset transformation components to their default value
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#define ENABLE_GIZMOS_RESET (1 && ENABLE_1_42_0)
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// Add x and y rotation components to model instances' offset
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#define ENABLE_MODELINSTANCE_3D_ROTATION (1 && ENABLE_MODELINSTANCE_3D_OFFSET)
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#endif // _technologies_h_
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