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Eradicated the Pointf class, replaced with Eigen Vector3d
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@@ -468,7 +468,7 @@ void applyResult(
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// appropriately
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auto off = item.translation();
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Radians rot = item.rotation();
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Pointf foff(off.X*SCALING_FACTOR + batch_offset,
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Vec2d foff(off.X*SCALING_FACTOR + batch_offset,
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off.Y*SCALING_FACTOR);
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// write the tranformation data into the model instance
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