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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-07-28 12:24:33 +03:00
3DScene::Resize() method moved to c++
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@@ -52,11 +52,20 @@ public:
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bool use_VBOs() const;
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bool layer_editing_allowed() const;
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bool is_shown_on_screen(wxGLCanvas* canvas) const;
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void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h);
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GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
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void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
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void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
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BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas);
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bool is_dirty(wxGLCanvas* canvas) const;
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void set_dirty(wxGLCanvas* canvas, bool dirty);
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bool is_shown_on_screen(wxGLCanvas* canvas) const;
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unsigned int get_camera_type(wxGLCanvas* canvas) const;
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void set_camera_type(wxGLCanvas* canvas, unsigned int type);
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std::string get_camera_type_as_string(wxGLCanvas* canvas) const;
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