mirror of
https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-07-27 03:44:53 +03:00
1st installment of ModelInstance 3D scale components
This commit is contained in:
@@ -1270,9 +1270,11 @@ namespace Slic3r {
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if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0))
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return;
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#if !ENABLE_MODELINSTANCE_3D_SCALE
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// non-uniform scale value, return
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if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
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return;
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#endif // !ENABLE_MODELINSTANCE_3D_SCALE
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double inv_sx = 1.0 / sx;
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double inv_sy = 1.0 / sy;
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@@ -1303,7 +1305,11 @@ namespace Slic3r {
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instance.offset(0) = offset_x;
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instance.offset(1) = offset_y;
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_SCALE
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instance.set_scaling_factor(Vec3d(sx, sy, sz));
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#else
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instance.scaling_factor = sx;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance.set_rotation(rotation);
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#else
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@@ -31,8 +31,14 @@
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// 1 : Introduction of amf versioning. No other change in data saved into amf files.
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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// 2 : Added z component of offset
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// Added x and y components of rotation
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// Added x, y and z components of scale
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#else
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// 2 : Added z component of offset
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// Added x and y components of rotation
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#else
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// 2 : Added z component of offset.
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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@@ -138,13 +144,22 @@ struct AMFParserContext
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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NODE_TYPE_RZ, // amf/constellation/instance/rz
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NODE_TYPE_SCALE, // amf/constellation/instance/scale
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#if ENABLE_MODELINSTANCE_3D_SCALE
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NODE_TYPE_SCALEX, // amf/constellation/instance/scalex
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NODE_TYPE_SCALEY, // amf/constellation/instance/scaley
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NODE_TYPE_SCALEZ, // amf/constellation/instance/scalez
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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NODE_TYPE_METADATA, // anywhere under amf/*/metadata
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};
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struct Instance {
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scalex_set(false), scaley_set(false), scalez_set(false) {}
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#else
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Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scale_set(false) {}
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#else
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Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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@@ -173,9 +188,19 @@ struct AMFParserContext
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// Rotation around the Z axis.
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float rz;
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bool rz_set;
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#if ENABLE_MODELINSTANCE_3D_SCALE
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// Scaling factors
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float scalex;
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bool scalex_set;
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float scaley;
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bool scaley_set;
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float scalez;
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bool scalez_set;
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#else
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// Scaling factor
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float scale;
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bool scale_set;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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};
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struct Object {
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@@ -304,6 +329,14 @@ void AMFParserContext::startElement(const char *name, const char **atts)
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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else if (strcmp(name, "rz") == 0)
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node_type_new = NODE_TYPE_RZ;
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#if ENABLE_MODELINSTANCE_3D_SCALE
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else if (strcmp(name, "scalex") == 0)
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node_type_new = NODE_TYPE_SCALEX;
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else if (strcmp(name, "scaley") == 0)
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node_type_new = NODE_TYPE_SCALEY;
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else if (strcmp(name, "scalez") == 0)
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node_type_new = NODE_TYPE_SCALEZ;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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else if (strcmp(name, "scale") == 0)
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node_type_new = NODE_TYPE_SCALE;
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}
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@@ -371,7 +404,14 @@ void AMFParserContext::characters(const XML_Char *s, int len)
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m_path.back() == NODE_TYPE_RY ||
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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m_path.back() == NODE_TYPE_RZ ||
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#if ENABLE_MODELINSTANCE_3D_SCALE
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m_path.back() == NODE_TYPE_SCALEX ||
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m_path.back() == NODE_TYPE_SCALEY ||
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m_path.back() == NODE_TYPE_SCALEZ ||
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m_path.back() == NODE_TYPE_SCALE)
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#else
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m_path.back() == NODE_TYPE_SCALE)
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#else
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if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE)
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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@@ -444,10 +484,39 @@ void AMFParserContext::endElement(const char * /* name */)
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break;
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case NODE_TYPE_SCALE:
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assert(m_instance);
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#if ENABLE_MODELINSTANCE_3D_SCALE
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m_instance->scalex = float(atof(m_value[0].c_str()));
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m_instance->scalex_set = true;
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m_instance->scaley = float(atof(m_value[0].c_str()));
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m_instance->scaley_set = true;
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m_instance->scalez = float(atof(m_value[0].c_str()));
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m_instance->scalez_set = true;
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#else
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m_instance->scale = float(atof(m_value[0].c_str()));
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m_instance->scale_set = true;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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m_value[0].clear();
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break;
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#if ENABLE_MODELINSTANCE_3D_SCALE
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case NODE_TYPE_SCALEX:
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assert(m_instance);
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m_instance->scalex = float(atof(m_value[0].c_str()));
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m_instance->scalex_set = true;
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m_value[0].clear();
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break;
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case NODE_TYPE_SCALEY:
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assert(m_instance);
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m_instance->scaley = float(atof(m_value[0].c_str()));
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m_instance->scaley_set = true;
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m_value[0].clear();
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break;
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case NODE_TYPE_SCALEZ:
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assert(m_instance);
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m_instance->scalez = float(atof(m_value[0].c_str()));
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m_instance->scalez_set = true;
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m_value[0].clear();
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break;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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// Object vertices:
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case NODE_TYPE_VERTEX:
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@@ -596,7 +665,11 @@ void AMFParserContext::endDocument()
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#else
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mi->rotation = instance.rz_set ? instance.rz : 0.f;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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mi->set_scaling_factor(Vec3d(instance.scalex_set ? (double)instance.scalex : 1.0, instance.scaley_set ? (double)instance.scaley : 1.0, instance.scalez_set ? (double)instance.scalez : 1.0));
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#else
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mi->scaling_factor = instance.scale_set ? instance.scale : 1.f;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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}
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}
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}
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@@ -904,7 +977,13 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
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" <ry>%lf</ry>\n"
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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" <rz>%lf</rz>\n"
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#if ENABLE_MODELINSTANCE_3D_SCALE
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" <scalex>%lf</scalex>\n"
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" <scaley>%lf</scaley>\n"
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" <scalez>%lf</scalez>\n"
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#else
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" <scale>%lf</scale>\n"
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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" </instance>\n",
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object_id,
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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@@ -922,7 +1001,13 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
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#else
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instance->rotation,
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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instance->get_scaling_factor(X),
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instance->get_scaling_factor(Y),
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instance->get_scaling_factor(Z));
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#else
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instance->scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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//FIXME missing instance->scaling_factor
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instances.append(buf);
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@@ -169,7 +169,11 @@ bool load_prus(const char *path, Model *model)
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#else
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double instance_rotation = 0.;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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Vec3d instance_scaling_factor = Vec3d::Ones();
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#else
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double instance_scaling_factor = 1.f;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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Vec3d instance_offset = Vec3d::Zero();
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#else
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@@ -197,10 +201,14 @@ bool load_prus(const char *path, Model *model)
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"[%f, %f, %f]", scale, scale+1, scale+2) == 3 &&
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sscanf(zero_xml+strlen(zero_tag),
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"[%f, %f, %f]", zero, zero+1, zero+2) == 3) {
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#if ENABLE_MODELINSTANCE_3D_SCALE
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instance_scaling_factor = Vec3d((double)scale[0], (double)scale[1], (double)scale[2]);
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#else
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if (scale[0] == scale[1] && scale[1] == scale[2]) {
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instance_scaling_factor = scale[0];
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scale[0] = scale[1] = scale[2] = 1.;
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}
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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instance_rotation = Vec3d(-(double)rotation[0], -(double)rotation[1], -(double)rotation[2]);
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#else
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@@ -225,7 +233,12 @@ bool load_prus(const char *path, Model *model)
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instance_offset(0) = position[0] - zero[0];
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instance_offset(1) = position[1] - zero[1];
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_SCALE
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// CHECK_ME -> Is the following correct ?
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trafo[2][3] = position[2] / instance_scaling_factor(2);
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#else
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trafo[2][3] = position[2] / instance_scaling_factor;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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trafo_set = true;
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}
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const char *group_tag = "<group>";
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@@ -379,7 +392,11 @@ bool load_prus(const char *path, Model *model)
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#else
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instance->rotation = instance_rotation;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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instance->set_scaling_factor(instance_scaling_factor);
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#else
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instance->scaling_factor = instance_scaling_factor;
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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instance->set_offset(instance_offset);
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#else
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@@ -1090,11 +1090,23 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
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BoundingBoxf3 bbox = copy.bounding_box();
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if (!empty(bbox)) {
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#if ENABLE_MODELINSTANCE_3D_SCALE
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// Scale the bounding box along the three axes.
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for (unsigned int i = 0; i < 3; ++i)
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{
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if (std::abs(this->m_scaling_factor(i) - 1.0) > EPSILON)
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{
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bbox.min(i) *= this->m_scaling_factor(i);
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bbox.max(i) *= this->m_scaling_factor(i);
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}
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}
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#else
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// Scale the bounding box uniformly.
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if (std::abs(this->scaling_factor - 1.) > EPSILON) {
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bbox.min *= this->scaling_factor;
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bbox.max *= this->scaling_factor;
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}
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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// Translate the bounding box.
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if (! dont_translate) {
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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@@ -1127,7 +1139,12 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
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#else
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polygon->rotate(this->rotation); // rotate around polygon origin
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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// CHECK_ME -> Is the following correct ?
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polygon->scale(this->m_scaling_factor(0), this->m_scaling_factor(1)); // scale around polygon origin
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#else
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polygon->scale(this->scaling_factor); // scale around polygon origin
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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}
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Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const
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@@ -1153,7 +1170,11 @@ Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, b
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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if (!dont_scale)
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#if ENABLE_MODELINSTANCE_3D_SCALE
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m.scale(m_scaling_factor);
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#else
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m.scale(scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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return m;
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}
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@@ -249,6 +249,9 @@ private:
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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Vec3d m_scaling_factor; // Scaling factors along the three axes
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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public:
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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@@ -256,7 +259,9 @@ public:
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#if !ENABLE_MODELINSTANCE_3D_ROTATION
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double rotation; // Rotation around the Z axis, in radians around mesh center point
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#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
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#if !ENABLE_MODELINSTANCE_3D_SCALE
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double scaling_factor;
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#endif // !ENABLE_MODELINSTANCE_3D_SCALE
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#if !ENABLE_MODELINSTANCE_3D_OFFSET
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Vec2d offset; // in unscaled coordinates
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#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
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@@ -282,6 +287,14 @@ public:
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void set_rotation(Axis axis, double rotation);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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Vec3d get_scaling_factor() const { return m_scaling_factor; }
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double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
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void set_scaling_factor(const Vec3d& scaling_factor) { m_scaling_factor = scaling_factor; }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = scaling_factor; }
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
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@@ -303,9 +316,15 @@ private:
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
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#else
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ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_rotation(other.m_rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#else
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ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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@@ -29,7 +29,12 @@ std::string toString(const Model& model, bool holes = true) {
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if(!objinst) continue;
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Slic3r::TriangleMesh tmpmesh = rmesh;
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#if ENABLE_MODELINSTANCE_3D_SCALE
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// CHECK_ME -> Is the following correct ?
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tmpmesh.scale(objinst->get_scaling_factor());
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#else
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tmpmesh.scale(objinst->scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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objinst->transform_mesh(&tmpmesh);
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ExPolygons expolys = tmpmesh.horizontal_projection();
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for(auto& expoly_complex : expolys) {
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@@ -87,7 +92,11 @@ void toSVG(SVG& svg, const Model& model) {
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if(!objinst) continue;
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Slic3r::TriangleMesh tmpmesh = rmesh;
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#if ENABLE_MODELINSTANCE_3D_SCALE
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tmpmesh.scale(objinst->get_scaling_factor());
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#else
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tmpmesh.scale(objinst->scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
objinst->transform_mesh(&tmpmesh);
|
||||
ExPolygons expolys = tmpmesh.horizontal_projection();
|
||||
svg.draw(expolys);
|
||||
@@ -513,7 +522,12 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
|
||||
Slic3r::TriangleMesh tmpmesh = rmesh;
|
||||
ClipperLib::PolygonImpl pn;
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// CHECK_ME -> is the following correct ?
|
||||
tmpmesh.scale(objinst->get_scaling_factor());
|
||||
#else
|
||||
tmpmesh.scale(objinst->scaling_factor);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
// TODO export the exact 2D projection
|
||||
auto p = tmpmesh.convex_hull();
|
||||
|
||||
@@ -14,6 +14,17 @@ void MultiPoint::scale(double factor)
|
||||
pt *= factor;
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void MultiPoint::scale(double factor_x, double factor_y)
|
||||
{
|
||||
for (Point &pt : points)
|
||||
{
|
||||
pt(0) *= factor_x;
|
||||
pt(1) *= factor_y;
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
|
||||
void MultiPoint::translate(double x, double y)
|
||||
{
|
||||
Vector v(x, y);
|
||||
|
||||
@@ -26,6 +26,9 @@ public:
|
||||
MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; }
|
||||
MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; }
|
||||
void scale(double factor);
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void scale(double factor_x, double factor_y);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
void translate(double x, double y);
|
||||
void translate(const Point &vector);
|
||||
void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
|
||||
|
||||
@@ -431,7 +431,14 @@ void Print::add_model_object(ModelObject* model_object, int idx)
|
||||
std::vector<std::string> v_scale;
|
||||
for (const PrintObject *object : m_objects) {
|
||||
const ModelObject &mobj = *object->model_object();
|
||||
v_scale.push_back(boost::lexical_cast<std::string>(mobj.instances[0]->scaling_factor*100) + "%");
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
// CHECK_ME -> Is the following correct ?
|
||||
v_scale.push_back("x:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(X) * 100) +
|
||||
"% y:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(Y) * 100) +
|
||||
"% z:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(Z) * 100) + "%");
|
||||
#else
|
||||
v_scale.push_back(boost::lexical_cast<std::string>(mobj.instances[0]->scaling_factor * 100) + "%");
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
if (input_file.empty())
|
||||
input_file = mobj.input_file;
|
||||
}
|
||||
|
||||
@@ -10,7 +10,8 @@
|
||||
#define ENABLE_GIZMOS_RESET (1 && ENABLE_1_42_0)
|
||||
// Add x and y rotation components to model instances' offset
|
||||
#define ENABLE_MODELINSTANCE_3D_ROTATION (1 && ENABLE_MODELINSTANCE_3D_OFFSET)
|
||||
|
||||
// Add scaling factors for all the three axes to model instances
|
||||
#define ENABLE_MODELINSTANCE_3D_SCALE (1 && ENABLE_MODELINSTANCE_3D_ROTATION)
|
||||
#endif // _technologies_h_
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user