1st installment of ModelInstance 3D scale components

This commit is contained in:
Enrico Turri
2018-09-24 15:54:09 +02:00
parent e3d44b07fe
commit 0e1843a871
26 changed files with 558 additions and 9 deletions

View File

@@ -249,6 +249,9 @@ private:
#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d m_scaling_factor; // Scaling factors along the three axes
#endif // ENABLE_MODELINSTANCE_3D_SCALE
public:
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
@@ -256,7 +259,9 @@ public:
#if !ENABLE_MODELINSTANCE_3D_ROTATION
double rotation; // Rotation around the Z axis, in radians around mesh center point
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
#if !ENABLE_MODELINSTANCE_3D_SCALE
double scaling_factor;
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
#if !ENABLE_MODELINSTANCE_3D_OFFSET
Vec2d offset; // in unscaled coordinates
#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
@@ -282,6 +287,14 @@ public:
void set_rotation(Axis axis, double rotation);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d get_scaling_factor() const { return m_scaling_factor; }
double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
void set_scaling_factor(const Vec3d& scaling_factor) { m_scaling_factor = scaling_factor; }
void set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = scaling_factor; }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
// To be called on an external mesh
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
@@ -303,9 +316,15 @@ private:
#if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
#else
ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
m_rotation(other.m_rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#else
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :