1st installment of ModelInstance 3D scale components

This commit is contained in:
Enrico Turri
2018-09-24 15:54:09 +02:00
parent e3d44b07fe
commit 0e1843a871
26 changed files with 558 additions and 9 deletions
+55
View File
@@ -201,7 +201,11 @@ GLVolume::GLVolume(float r, float g, float b, float a)
#else
, m_rotation(0.0)
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
, m_scaling_factor(Vec3d::Ones())
#else
, m_scaling_factor(1.0)
#endif // ENABLE_MODELINSTANCE_3D_SCALE
, m_world_matrix(Transform3f::Identity())
, m_world_matrix_dirty(true)
, m_transformed_bounding_box_dirty(true)
@@ -309,6 +313,18 @@ void GLVolume::set_offset(const Vec3d& offset)
}
}
#if ENABLE_MODELINSTANCE_3D_SCALE
void GLVolume::set_scaling_factor(const Vec3d& scaling_factor)
{
if (m_scaling_factor != scaling_factor)
{
m_scaling_factor = scaling_factor;
m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true;
}
}
#else
void GLVolume::set_scaling_factor(double factor)
{
if (m_scaling_factor != factor)
@@ -319,6 +335,7 @@ void GLVolume::set_scaling_factor(double factor)
m_transformed_convex_hull_bounding_box_dirty = true;
}
}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
{
@@ -356,7 +373,11 @@ const Transform3f& GLVolume::world_matrix() const
#else
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
m_world_matrix.scale(m_scaling_factor.cast<float>());
#else
m_world_matrix.scale((float)m_scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
m_world_matrix_dirty = false;
}
return m_world_matrix;
@@ -438,7 +459,11 @@ void GLVolume::render() const
#else
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
#else
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
if (this->indexed_vertex_array.indexed())
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
else
@@ -570,7 +595,11 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
#else
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
#else
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
if (n_triangles > 0)
{
@@ -621,7 +650,11 @@ void GLVolume::render_legacy() const
#else
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
#else
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
if (n_triangles > 0)
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
@@ -749,7 +782,11 @@ std::vector<int> GLVolumeCollection::load_object(
#else
v.set_rotation(instance->rotation);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
v.set_scaling_factor(instance->get_scaling_factor());
#else
v.set_scaling_factor(instance->scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
}
}
@@ -2112,7 +2149,16 @@ void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, vo
void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_SCALE
s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
}
void _3DScene::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_SCALE
s_canvas_mgr.register_on_gizmo_scale_3D_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
}
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
@@ -2145,7 +2191,16 @@ void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* c
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_SCALE
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
}
void _3DScene::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_SCALE
s_canvas_mgr.register_on_update_geometry_3D_info_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
}
void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback)
+11
View File
@@ -263,8 +263,13 @@ private:
// Rotation around Z axis of the volume to be rendered.
double m_rotation;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
// Scale factor along the three axes of the volume to be rendered.
Vec3d m_scaling_factor;
#else
// Scale factor of the volume to be rendered.
double m_scaling_factor;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
// World matrix of the volume to be rendered.
mutable Transform3f m_world_matrix;
// Whether or not is needed to recalculate the world matrix.
@@ -343,7 +348,11 @@ public:
const Vec3d& get_offset() const;
void set_offset(const Vec3d& offset);
#if ENABLE_MODELINSTANCE_3D_SCALE
void set_scaling_factor(const Vec3d& scaling_factor);
#else
void set_scaling_factor(double factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void set_convex_hull(const TriangleMesh& convex_hull);
@@ -567,11 +576,13 @@ public:
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
static void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
+81 -1
View File
@@ -1159,6 +1159,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
if (!gizmo->init())
return false;
#if !ENABLE_MODELINSTANCE_3D_SCALE
// temporary disable x grabbers
gizmo->disable_grabber(0);
gizmo->disable_grabber(1);
@@ -1168,6 +1169,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
// temporary disable z grabbers
gizmo->disable_grabber(4);
gizmo->disable_grabber(5);
#endif // !ENABLE_MODELINSTANCE_3D_SCALE
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
@@ -1419,6 +1421,26 @@ void GLCanvas3D::Gizmos::set_position(const Vec3d& position)
reinterpret_cast<GLGizmoMove3D*>(it->second)->set_position(position);
}
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d GLCanvas3D::Gizmos::get_scale() const
{
if (!m_enabled)
return Vec3d::Ones();
GizmosMap::const_iterator it = m_gizmos.find(Scale);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
}
void GLCanvas3D::Gizmos::set_scale(const Vec3d& scale)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Scale);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
}
#else
float GLCanvas3D::Gizmos::get_scale() const
{
if (!m_enabled)
@@ -1437,6 +1459,7 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d GLCanvas3D::Gizmos::get_rotation() const
@@ -2431,7 +2454,11 @@ void GLCanvas3D::update_gizmos_data()
#else
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_SCALE
m_gizmos.set_scale(model_instance->get_scaling_factor());
#else
m_gizmos.set_scale(model_instance->scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION
m_gizmos.set_rotation(model_instance->get_rotation());
#else
@@ -2444,7 +2471,11 @@ void GLCanvas3D::update_gizmos_data()
else
{
m_gizmos.set_position(Vec3d::Zero());
#if ENABLE_MODELINSTANCE_3D_SCALE
m_gizmos.set_scale(Vec3d::Ones());
#else
m_gizmos.set_scale(1.0f);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION
m_gizmos.set_rotation(Vec3d::Zero());
#else
@@ -2806,11 +2837,19 @@ void GLCanvas3D::register_on_enable_action_buttons_callback(void* callback)
m_on_enable_action_buttons_callback.register_callback(callback);
}
#if ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3D::register_on_gizmo_scale_3D_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_scale_3D_callback.register_callback(callback);
}
#else
void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_scale_uniformly_callback.register_callback(callback);
}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3D::register_on_gizmo_rotate_3D_callback(void* callback)
@@ -2838,11 +2877,19 @@ void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
}
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3D::register_on_update_geometry_3D_info_callback(void* callback)
{
if (callback != nullptr)
m_on_update_geometry_3D_info_callback.register_callback(callback);
}
#else
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
{
if (callback != nullptr)
m_on_update_geometry_info_callback.register_callback(callback);
}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3D::register_action_add_callback(void* callback)
{
@@ -3123,7 +3170,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
case Gizmos::Scale:
{
#if ENABLE_MODELINSTANCE_3D_SCALE
const Vec3d& scale = m_gizmos.get_scale();
m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
#else
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
#endif // ENABLE_MODELINSTANCE_3D_SCALE
update_scale_values();
m_dirty = true;
break;
@@ -3371,6 +3423,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
case Gizmos::Scale:
{
#if ENABLE_MODELINSTANCE_3D_SCALE
// Apply new temporary scale factors
const Vec3d& scale = m_gizmos.get_scale();
for (GLVolume* v : volumes)
{
v->set_scaling_factor(scale);
}
update_scale_values(scale);
#else
// Apply new temporary scale factor
float scale_factor = m_gizmos.get_scale();
for (GLVolume* v : volumes)
@@ -3378,13 +3439,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
v->set_scaling_factor((double)scale_factor);
}
update_scale_values((double)scale_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
break;
}
case Gizmos::Rotate:
{
#if ENABLE_MODELINSTANCE_3D_ROTATION
// Apply new temporary rotation
Vec3d rotation = m_gizmos.get_rotation();
const Vec3d& rotation = m_gizmos.get_rotation();
for (GLVolume* v : volumes)
{
v->set_rotation(rotation);
@@ -3413,7 +3475,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
bb.merge(volume->transformed_bounding_box());
}
const Vec3d& size = bb.size();
#if ENABLE_MODELINSTANCE_3D_SCALE
const Vec3d& scale = m_gizmos.get_scale();
m_on_update_geometry_3D_info_callback.call(size(0), size(1), size(2), scale(0), scale(1), scale(2));
#else
m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale());
#endif // ENABLE_MODELINSTANCE_3D_SCALE
}
m_dirty = true;
@@ -3539,7 +3606,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
case Gizmos::Scale:
{
#if ENABLE_MODELINSTANCE_3D_SCALE
const Vec3d& scale = m_gizmos.get_scale();
m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
#else
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
#endif // ENABLE_MODELINSTANCE_3D_SCALE
break;
}
case Gizmos::Rotate:
@@ -3995,7 +4067,11 @@ void GLCanvas3D::_deregister_callbacks()
m_on_instance_moved_callback.deregister_callback();
m_on_wipe_tower_moved_callback.deregister_callback();
m_on_enable_action_buttons_callback.deregister_callback();
#if ENABLE_MODELINSTANCE_3D_SCALE
m_on_gizmo_scale_3D_callback.deregister_callback();
#else
m_on_gizmo_scale_uniformly_callback.deregister_callback();
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION
m_on_gizmo_rotate_3D_callback.deregister_callback();
m_on_gizmo_flatten_3D_callback.deregister_callback();
@@ -4003,7 +4079,11 @@ void GLCanvas3D::_deregister_callbacks()
m_on_gizmo_rotate_callback.deregister_callback();
m_on_gizmo_flatten_callback.deregister_callback();
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
m_on_update_geometry_3D_info_callback.deregister_callback();
#else
m_on_update_geometry_info_callback.deregister_callback();
#endif // ENABLE_MODELINSTANCE_3D_SCALE
m_action_add_callback.deregister_callback();
m_action_delete_callback.deregister_callback();
+21
View File
@@ -384,8 +384,13 @@ class GLCanvas3D
Vec3d get_position() const;
void set_position(const Vec3d& position);
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d get_scale() const;
void set_scale(const Vec3d& scale);
#else
float get_scale() const;
void set_scale(float scale);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d get_rotation() const;
@@ -515,7 +520,11 @@ class GLCanvas3D
PerlCallback m_on_instance_moved_callback;
PerlCallback m_on_wipe_tower_moved_callback;
PerlCallback m_on_enable_action_buttons_callback;
#if ENABLE_MODELINSTANCE_3D_SCALE
PerlCallback m_on_gizmo_scale_3D_callback;
#else
PerlCallback m_on_gizmo_scale_uniformly_callback;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION
PerlCallback m_on_gizmo_rotate_3D_callback;
PerlCallback m_on_gizmo_flatten_3D_callback;
@@ -523,7 +532,11 @@ class GLCanvas3D
PerlCallback m_on_gizmo_rotate_callback;
PerlCallback m_on_gizmo_flatten_callback;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
PerlCallback m_on_update_geometry_3D_info_callback;
#else
PerlCallback m_on_update_geometry_info_callback;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
PerlCallback m_action_add_callback;
PerlCallback m_action_delete_callback;
@@ -645,7 +658,11 @@ public:
void register_on_instance_moved_callback(void* callback);
void register_on_wipe_tower_moved_callback(void* callback);
void register_on_enable_action_buttons_callback(void* callback);
#if ENABLE_MODELINSTANCE_3D_SCALE
void register_on_gizmo_scale_3D_callback(void* callback);
#else
void register_on_gizmo_scale_uniformly_callback(void* callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION
void register_on_gizmo_rotate_3D_callback(void* callback);
void register_on_gizmo_flatten_3D_callback(void* callback);
@@ -653,7 +670,11 @@ public:
void register_on_gizmo_rotate_callback(void* callback);
void register_on_gizmo_flatten_callback(void* callback);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
void register_on_update_geometry_3D_info_callback(void* callback);
#else
void register_on_update_geometry_info_callback(void* callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void register_action_add_callback(void* callback);
void register_action_delete_callback(void* callback);
+18
View File
@@ -692,12 +692,21 @@ void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* c
it->second->register_on_enable_action_buttons_callback(callback);
}
#if ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3DManager::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_scale_3D_callback(callback);
}
#else
void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_scale_uniformly_callback(callback);
}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3DManager::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
@@ -729,12 +738,21 @@ void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, v
}
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3DManager::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_update_geometry_3D_info_callback(callback);
}
#else
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_update_geometry_info_callback(callback);
}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void GLCanvas3DManager::register_action_add_callback(wxGLCanvas* canvas, void* callback)
{
+8
View File
@@ -162,7 +162,11 @@ public:
void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
#if ENABLE_MODELINSTANCE_3D_SCALE
void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
#else
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_ROTATION
void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
@@ -170,7 +174,11 @@ public:
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
#else
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void register_action_add_callback(wxGLCanvas* canvas, void* callback);
void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
+30 -3
View File
@@ -987,8 +987,11 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
double ratio = calc_ratio(2, mouse_ray, m_starting_box.center());
if (ratio > 0.0)
m_scale(0) = m_starting_scale(1) * ratio; // << this is temporary
// m_scale(1) = m_starting_scale(1) * ratio;
#if ENABLE_MODELINSTANCE_3D_SCALE
m_scale(1) = m_starting_scale(1) * ratio;
#else
m_scale(0) = m_starting_scale(1) * ratio;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
}
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
@@ -996,8 +999,11 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
if (ratio > 0.0)
#if ENABLE_MODELINSTANCE_3D_SCALE
m_scale(2) = m_starting_scale(2) * ratio;
#else
m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary
// m_scale(2) = m_starting_scale(2) * ratio;
#endif // ENABLE_MODELINSTANCE_3D_SCALE
}
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
@@ -1276,7 +1282,11 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
#if ENABLE_MODELINSTANCE_3D_SCALE
::glScaled(inst.scaling_factor(0), inst.scaling_factor(1), inst.scaling_factor(2));
#else
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#else
::glTranslated(offset(0), offset(1), offset(2));
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
@@ -1317,7 +1327,11 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
#if ENABLE_MODELINSTANCE_3D_SCALE
::glScaled(inst.scaling_factor(0), inst.scaling_factor(1), inst.scaling_factor(2));
#else
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#else
::glTranslated(offset(0), offset(1), offset(2));
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
@@ -1347,7 +1361,11 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
for (const auto* instance : m_model_object->instances)
#if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_SCALE
m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->get_scaling_factor());
#else
m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#else
m_instances_positions.emplace_back(instance->get_offset());
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
@@ -1576,11 +1594,20 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d GLGizmoFlatten::get_flattening_rotation() const
{
#if ENABLE_MODELINSTANCE_3D_SCALE
// calculates the rotations in model space, taking in account the scaling factors
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> m = m_model_object->instances.front()->world_matrix(true, true).matrix().block(0, 0, 3, 3).inverse().transpose();
Eigen::Quaterniond q;
Vec3d angles = q.setFromTwoVectors(m * m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
m_normal = Vec3d::Zero();
return Vec3d(angles(2), angles(1), angles(0));
#else
// calculates the rotations in model space
Eigen::Quaterniond q;
Vec3d angles = q.setFromTwoVectors(m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
m_normal = Vec3d::Zero();
return Vec3d(angles(2), angles(1), angles(0));
#endif // ENABLE_MODELINSTANCE_3D_SCALE
}
#else
Vec3d GLGizmoFlatten::get_flattening_normal() const {
+12 -1
View File
@@ -275,6 +275,10 @@ class GLGizmoScale3D : public GLGizmoBase
public:
explicit GLGizmoScale3D(GLCanvas3D& parent);
#if ENABLE_MODELINSTANCE_3D_SCALE
const Vec3d& get_scale() const { return m_scale; }
void set_scale(const Vec3d& scale) { m_starting_scale = scale; }
#else
double get_scale_x() const { return m_scale(0); }
void set_scale_x(double scale) { m_starting_scale(0) = scale; }
@@ -285,6 +289,7 @@ public:
void set_scale_z(double scale) { m_starting_scale(2) = scale; }
void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
protected:
virtual bool on_init();
@@ -365,10 +370,16 @@ private:
struct InstanceData
{
Vec3d position;
Vec3d rotation;
Vec3d rotation;
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d scaling_factor;
InstanceData(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
#else
double scaling_factor;
InstanceData(const Vec3d& position, const Vec3d& rotation, double scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
};
std::vector<InstanceData> m_instances;
#else
+32
View File
@@ -1750,6 +1750,18 @@ void update_scale_values()
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size();
#if ENABLE_MODELINSTANCE_3D_SCALE
if (g_is_percent_scale) {
og->set_value("scale_x", int(instance->get_scaling_factor(X) * 100));
og->set_value("scale_y", int(instance->get_scaling_factor(Y) * 100));
og->set_value("scale_z", int(instance->get_scaling_factor(Z) * 100));
}
else {
og->set_value("scale_x", int(instance->get_scaling_factor(X) * size(0) + 0.5));
og->set_value("scale_y", int(instance->get_scaling_factor(Y) * size(1) + 0.5));
og->set_value("scale_z", int(instance->get_scaling_factor(Z) * size(2) + 0.5));
}
#else
if (g_is_percent_scale) {
auto scale = instance->scaling_factor * 100.0;
og->set_value("scale_x", int(scale));
@@ -1761,6 +1773,7 @@ void update_scale_values()
og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5));
og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5));
}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
}
void update_position_values()
@@ -1788,6 +1801,24 @@ void update_position_values(const Vec3d& position)
og->set_value("position_z", int(position(2)));
}
#if ENABLE_MODELINSTANCE_3D_SCALE
void update_scale_values(const Vec3d& scaling_factor)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
// this is temporary
// to be able to update the values as size
// we need to store somewhere the original size
// or have it passed as parameter
if (!g_is_percent_scale)
og->set_value("scale_unit", _("%"));
auto scale = scaling_factor * 100.0;
og->set_value("scale_x", int(scale(0)));
og->set_value("scale_y", int(scale(1)));
og->set_value("scale_z", int(scale(2)));
}
#else
void update_scale_values(double scaling_factor)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
@@ -1804,6 +1835,7 @@ void update_scale_values(double scaling_factor)
og->set_value("scale_y", int(scale));
og->set_value("scale_z", int(scale));
}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
void update_rotation_values()
{
+4
View File
@@ -119,7 +119,11 @@ void update_position_values();
void update_position_values(const Vec3d& position);
// update scale values after scale unit changing or "gizmos"
void update_scale_values();
#if ENABLE_MODELINSTANCE_3D_SCALE
void update_scale_values(const Vec3d& scaling_factor);
#else
void update_scale_values(double scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_SCALE
// update rotation values object selection changing
void update_rotation_values();
// update rotation value after "gizmos"