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Added ModelInstance::world_matrix() method and stl_transform using eigen transform
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@@ -243,6 +243,8 @@ public:
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// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
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void transform_polygon(Polygon* polygon) const;
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Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const;
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bool is_printable() const { return print_volume_state == PVS_Inside; }
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private:
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