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Tighter camera frustrum to reduce z-fighting
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@@ -62,6 +62,7 @@ namespace GUI {
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protected:
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unsigned int generate_mipmaps(wxImage& image);
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private:
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bool load_from_png(const std::string& filename, bool use_mipmaps);
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bool load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
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