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Finished picking by color with a checksum in the alpha channel
to guard against unwanted alpha blending and / or multi sampling.
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@@ -11,7 +11,7 @@ class GLGizmoCut : public GLGizmoBase
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{
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static const double Offset;
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static const double Margin;
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static const std::array<float, 3> GrabberColor;
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static const std::array<float, 4> GrabberColor;
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mutable double m_cut_z;
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double m_start_z;
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