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WIP: Reworked slicing
1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp 2) Refactored to use as little as possible of admesh.
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@@ -1,6 +1,7 @@
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#include <catch2/catch.hpp>
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/TriangleMeshSlicer.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/Config.hpp"
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#include "libslic3r/Model.hpp"
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