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Modified gizmo rotate rendering
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@@ -240,6 +240,7 @@ private:
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void render_reference_radius() const;
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void render_angle() const;
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void render_grabber(const BoundingBoxf3& box) const;
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void render_grabber_extension(const BoundingBoxf3& box, bool picking) const;
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void transform_to_local() const;
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// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
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