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SLA gizmos can now fetch hollowed and drilled mesh from the backend
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@@ -53,8 +53,6 @@ private:
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void render_points(const Selection& selection, bool picking = false) const;
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void render_clipping_plane(const Selection& selection) const;
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void render_hollowed_mesh() const;
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bool is_mesh_update_necessary() const;
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void update_mesh();
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void hollow_mesh(bool postpone_error_messages = false);
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bool unsaved_changes() const;
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