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Keep selection when panning/rotating 3D view
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@@ -354,7 +354,7 @@ public:
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void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
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void reset_all_states();
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bool contains_mouse() const;
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
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void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
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