Reduced count of opengl draw calls for full 3D transform

This commit is contained in:
Enrico Turri
2018-09-25 12:15:51 +02:00
parent a651f5f5d7
commit 51cf964b51
3 changed files with 19 additions and 45 deletions

View File

@@ -445,13 +445,11 @@ void GLVolume::render() const
::glCullFace(GL_BACK);
::glPushMatrix();
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
::glMultMatrixf(world_matrix().data());
#else
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
@@ -578,13 +576,11 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
::glPushMatrix();
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
::glMultMatrixf(world_matrix().data());
#else
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
@@ -630,13 +626,11 @@ void GLVolume::render_legacy() const
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
::glPushMatrix();
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
::glScaled(m_scaling_factor(0), m_scaling_factor(1), m_scaling_factor(2));
::glMultMatrixf(world_matrix().data());
#else
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM