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EigenMesh3D does not store a copy of the mesh
Instead, it stores a pointer to extern TriangleMesh (which must not be destroyed before the EigenMesh3D object)
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@@ -13,6 +13,7 @@ namespace Slic3r {
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// Typedefs from Point.hpp
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typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f;
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typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d;
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typedef Eigen::Matrix<int, 3, 1, Eigen::DontAlign> Vec3i;
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typedef Eigen::Matrix<int, 4, 1, Eigen::DontAlign> Vec4i;
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namespace sla {
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