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Code refactoring to avoid a call of update_ui_from_settings() every time when switching between "3D-View" and "Preview"
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@@ -199,7 +199,7 @@ public:
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static bool catch_error(std::function<void()> cb, const std::string& err);
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void persist_window_geometry(wxTopLevelWindow *window, bool default_maximized = false);
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void update_ui_from_settings(bool apply_free_camera_correction = true);
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void update_ui_from_settings();
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bool switch_language();
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bool load_language(wxString language, bool initial);
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