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Added background to legend texture
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@@ -868,7 +868,7 @@ private:
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void fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas,
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std::vector<std::pair<double, double>>& cp_legend_values);
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bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas, bool use_error_colors);
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bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas);
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void render(const GLCanvas3D& canvas) const;
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};
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