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Started work on extending EigenMesh3D to account for possible drain holes when raycasting
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@@ -36,6 +36,12 @@ struct DrainHole
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bool operator==(const DrainHole &sp) const;
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bool operator!=(const DrainHole &sp) const { return !(sp == (*this)); }
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bool is_inside(const Vec3f& pt) const;
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std::pair<float, float> get_intersections(const Vec3f& s,
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const Vec3f& dir
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) const;
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template<class Archive> inline void serialize(Archive &ar)
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{
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