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Refactored hollowing backend to use indexed_triangle_mesh
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@@ -35,11 +35,6 @@ openvdb::FloatGrid::Ptr mesh_to_grid(const indexed_triangle_set & mesh,
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float interiorBandWidth = 3.0f,
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int flags = 0);
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sla::Contour3D grid_to_contour3d(const openvdb::FloatGrid &grid,
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles = true);
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indexed_triangle_set grid_to_mesh(const openvdb::FloatGrid &grid,
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double isovalue = 0.0,
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double adaptivity = 0.0,
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