Work in progress: Good bye, Perl Threads!

This commit is contained in:
bubnikv
2018-03-23 11:41:20 +01:00
parent 86b79f89ad
commit e931f75010
31 changed files with 833 additions and 1069 deletions

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@@ -0,0 +1,138 @@
#include "BackgroundSlicingProcess.hpp"
#include "GUI.hpp"
#include "../../libslic3r/Print.hpp"
#include <wx/event.h>
#include <wx/panel.h>
//#undef NDEBUG
#include <cassert>
#include <stdexcept>
namespace Slic3r {
namespace GUI {
extern wxPanel *g_wxPlater;
};
void BackgroundSlicingProcess::thread_proc()
{
std::unique_lock<std::mutex> lck(m_mutex);
// Let the caller know we are ready to run the background processing task.
m_state = STATE_IDLE;
lck.unlock();
m_condition.notify_one();
for (;;) {
assert(m_state == STATE_IDLE);
// Wait until a new task is ready to be executed, or this thread should be finished.
lck.lock();
m_condition.wait(lck, [this](){ return m_state == STATE_STARTED || m_state == STATE_EXIT; });
if (m_state == STATE_EXIT)
// Exiting this thread.
break;
// Process the background slicing task.
m_state = STATE_RUNNING;
lck.unlock();
std::string error;
try {
assert(m_print != nullptr);
m_print->process();
if (m_print->canceled())
return;
printf("PReparing m_event_sliced_id command\n");
wxCommandEvent evt(m_event_sliced_id);
printf("Issuing m_event_sliced_id command\n");
wxQueueEvent(GUI::g_wxPlater, evt.Clone());
GUI::g_wxPlater->ProcessWindowEvent(evt);
//GUI::g_wxPlater->ProcessEvent(evt);
printf("Done with m_event_sliced_id command\n");
m_print->export_gcode(m_output_path, m_gcode_preview_data);
} catch (std::exception &ex) {
error = ex.what();
} catch (...) {
error = "Unknown C++ exception.";
}
lck.lock();
m_state = m_print->canceled() ? STATE_CANCELED : STATE_FINISHED;
wxCommandEvent evt(m_event_finished_id);
evt.SetString(error);
evt.SetInt(m_print->canceled() ? -1 : (error.empty() ? 1 : 0));
wxQueueEvent(GUI::g_wxPlater, evt.Clone());
lck.unlock();
// Let the UI thread wake up if it is waiting for the background task to finish.
m_condition.notify_one();
// Let the UI thread see the result.
}
m_state = STATE_EXITED;
lck.unlock();
// End of the background processing thread. The UI thread should join m_thread now.
}
void BackgroundSlicingProcess::join_background_thread()
{
std::unique_lock<std::mutex> lck(m_mutex);
if (m_state == STATE_INITIAL) {
// Worker thread has not been started yet.
assert(! m_thread.joinable());
} else {
assert(m_state == STATE_IDLE);
assert(m_thread.joinable());
// Notify the worker thread to exit.
m_state = STATE_EXIT;
lck.unlock();
m_condition.notify_one();
// Wait until the worker thread exits.
m_thread.join();
}
}
bool BackgroundSlicingProcess::start()
{
std::unique_lock<std::mutex> lck(m_mutex);
if (m_state == STATE_INITIAL) {
// The worker thread is not running yet. Start it.
assert(! m_thread.joinable());
m_thread = std::thread([this]{this->thread_proc();});
// Wait until the worker thread is ready to execute the background processing task.
m_condition.wait(lck, [this](){ return m_state == STATE_IDLE; });
}
assert(m_state == STATE_IDLE || this->running());
if (this->running())
// The background processing thread is already running.
return false;
if (! this->idle())
throw std::runtime_error("Cannot start a background task, the worker thread is not idle.");
m_state = STATE_STARTED;
lck.unlock();
m_condition.notify_one();
return true;
}
bool BackgroundSlicingProcess::stop()
{
std::unique_lock<std::mutex> lck(m_mutex);
if (m_state == STATE_INITIAL)
return false;
assert(this->running());
if (m_state == STATE_STARTED || m_state == STATE_RUNNING) {
m_print->cancel();
// Wait until the background processing stops by being canceled.
lck.unlock();
m_condition.wait(lck, [this](){ return m_state == STATE_CANCELED; });
}
return true;
}
// Apply config over the print. Returns false, if the new config values caused any of the already
// processed steps to be invalidated, therefore the task will need to be restarted.
bool BackgroundSlicingProcess::apply_config(DynamicPrintConfig *config)
{
/*
// apply new config
my $invalidated = $self->{print}->apply_config(wxTheApp->{preset_bundle}->full_config);
*/
return true;
}
}; // namespace Slic3r

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@@ -0,0 +1,82 @@
#ifndef slic3r_GUI_BackgroundSlicingProcess_hpp_
#define slic3r_GUI_BackgroundSlicingProcess_hpp_
#include <string>
#include <condition_variable>
#include <mutex>
#include <thread>
namespace Slic3r {
class DynamicPrintConfig;
class GCodePreviewData;
class Print;
// Support for the GUI background processing (Slicing and G-code generation).
// As of now this class is not declared in Slic3r::GUI due to the Perl bindings limits.
class BackgroundSlicingProcess
{
public:
BackgroundSlicingProcess() {}
~BackgroundSlicingProcess() { this->stop(); this->join_background_thread(); }
void set_print(Print *print) { m_print = print; }
void set_gcode_preview_data(GCodePreviewData *gpd) { m_gcode_preview_data = gpd; }
void set_sliced_event(int event_id) { m_event_sliced_id = event_id; }
void set_finished_event(int event_id) { m_event_finished_id = event_id; }
// Start the background processing. Returns false if the background processing was already running.
bool start();
// Cancel the background processing. Returns false if the background processing was not running.
// A stopped background processing may be restarted with start().
bool stop();
// Apply config over the print. Returns false, if the new config values caused any of the already
// processed steps to be invalidated, therefore the task will need to be restarted.
bool apply_config(DynamicPrintConfig *config);
enum State {
// m_thread is not running yet, or it did not reach the STATE_IDLE yet (it does not wait on the condition yet).
STATE_INITIAL = 0,
// m_thread is waiting for the task to execute.
STATE_IDLE,
STATE_STARTED,
// m_thread is executing a task.
STATE_RUNNING,
// m_thread finished executing a task, and it is waiting until the UI thread picks up the results.
STATE_FINISHED,
// m_thread finished executing a task, the task has been canceled by the UI thread, therefore the UI thread will not be notified.
STATE_CANCELED,
// m_thread exited the loop and it is going to finish. The UI thread should join on m_thread.
STATE_EXIT,
STATE_EXITED,
};
State state() const { return m_state; }
bool idle() const { return m_state == STATE_IDLE; }
bool running() const { return m_state == STATE_STARTED || m_state == STATE_RUNNING || m_state == STATE_FINISHED || m_state == STATE_CANCELED; }
private:
void thread_proc();
void start_background_thread();
void join_background_thread();
Print *m_print = nullptr;
GCodePreviewData *m_gcode_preview_data = nullptr;
std::string m_output_path;
// Thread, on which the background processing is executed. The thread will always be present
// and ready to execute the slicing process.
std::thread m_thread;
// Mutex and condition variable to synchronize m_thread with the UI thread.
std::mutex m_mutex;
std::condition_variable m_condition;
State m_state = STATE_INITIAL;
// wxWidgets command ID to be sent to the platter to inform that the slicing is finished, and the G-code export will continue.
int m_event_sliced_id = 0;
// wxWidgets command ID to be sent to the platter to inform that the task finished.
int m_event_finished_id = 0;
};
}; // namespace Slic3r
#endif /* slic3r_GUI_BackgroundSlicingProcess_hpp_ */

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@@ -47,6 +47,8 @@
#include "Preferences.hpp"
#include "PresetBundle.hpp"
#include "../../libslic3r/Print.hpp"
namespace Slic3r { namespace GUI {
#if __APPLE__
@@ -172,6 +174,7 @@ void break_to_debugger()
wxApp *g_wxApp = nullptr;
wxFrame *g_wxMainFrame = nullptr;
wxNotebook *g_wxTabPanel = nullptr;
wxPanel *g_wxPlater = nullptr;
AppConfig *g_AppConfig = nullptr;
PresetBundle *g_PresetBundle= nullptr;
@@ -197,6 +200,11 @@ void set_tab_panel(wxNotebook *tab_panel)
g_wxTabPanel = tab_panel;
}
void set_plater(wxPanel *plater)
{
g_wxPlater = plater;
}
void set_app_config(AppConfig *app_config)
{
g_AppConfig = app_config;
@@ -507,6 +515,18 @@ void warning_catcher(wxWindow* parent, wxString message){
msg->ShowModal();
}
// Assign a Lambda to the print object to emit a wxWidgets Command with the provided ID
// to deliver a progress status message.
void set_print_callback_event(Print *print, int id)
{
print->set_status_callback([id](int percent, const std::string &message){
wxCommandEvent event(id);
event.SetInt(percent);
event.SetString(message);
wxQueueEvent(g_wxMainFrame, event.Clone());
});
}
wxApp* get_app(){
return g_wxApp;
}

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@@ -11,6 +11,7 @@ class wxFrame;
class wxWindow;
class wxMenuBar;
class wxNotebook;
class wxPanel;
class wxComboCtrl;
class wxString;
class wxArrayString;
@@ -23,6 +24,7 @@ namespace Slic3r {
class PresetBundle;
class PresetCollection;
class Print;
class AppConfig;
class DynamicPrintConfig;
class TabIface;
@@ -73,6 +75,7 @@ void break_to_debugger();
void set_wxapp(wxApp *app);
void set_main_frame(wxFrame *main_frame);
void set_tab_panel(wxNotebook *tab_panel);
void set_plater(wxPanel *plater);
void set_app_config(AppConfig *app_config);
void set_preset_bundle(PresetBundle *preset_bundle);
@@ -98,6 +101,10 @@ void show_error(wxWindow* parent, wxString message);
void show_info(wxWindow* parent, wxString message, wxString title);
void warning_catcher(wxWindow* parent, wxString message);
// Assign a Lambda to the print object to emit a wxWidgets Command with the provided ID
// to deliver a progress status message.
void set_print_callback_event(Print *print, int id);
// load language saved at application config
bool load_language();
// save language at application config