#ifndef slic3r_Fill3DHoneycomb_hpp_ #define slic3r_Fill3DHoneycomb_hpp_ #include #include "../libslic3r.h" #include "FillBase.hpp" namespace Slic3r { class Fill3DHoneycomb : public FillWithDirection { public: virtual ~Fill3DHoneycomb() {} virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms); // require bridge flow since most of this pattern hangs in air virtual bool use_bridge_flow() const { return true; } }; } // namespace Slic3r #endif // slic3r_Fill3DHoneycomb_hpp_