Files
OrcaSlicer-bambulab/src/slic3r/GUI/Gizmos/GLGizmoFdmSupports.hpp
Lukas Matena 2e71dcefc3 WIP: Added a circle cursor and naive logic to select triangles inside
Deselection is possible when holding shift
Triangles obscured by the mesh are selected nonetheless (so far)
2020-03-19 11:15:17 +01:00

92 lines
3.0 KiB
C++

#ifndef slic3r_GLGizmoFdmSupports_hpp_
#define slic3r_GLGizmoFdmSupports_hpp_
#include "GLGizmoBase.hpp"
#include <cereal/types/vector.hpp>
namespace Slic3r {
namespace GUI {
class ClippingPlane;
class MeshClipper;
class MeshRaycaster;
enum class SLAGizmoEventType : unsigned char;
class GLGizmoFdmSupports : public GLGizmoBase
{
private:
ModelObject* m_model_object = nullptr;
ObjectID m_model_object_id = 0;
int m_active_instance = -1;
float m_active_instance_bb_radius; // to cache the bb
bool unproject_on_mesh(const Vec2d& mouse_pos, size_t& facet_idx, Vec3f* position = nullptr);
GLUquadricObj* m_quadric;
std::unique_ptr<MeshRaycaster> m_mesh_raycaster;
const TriangleMesh* m_mesh;
const indexed_triangle_set* m_its;
mutable std::vector<Vec2f> m_triangles;
float m_cursor_radius = 2.f;
std::vector<bool> m_selected_facets;
public:
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
~GLGizmoFdmSupports() override;
void set_fdm_support_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
ClippingPlane get_fdm_clipping_plane() const;
using NeighborData = std::pair<size_t, size_t>;
private:
bool on_init() override;
void on_render() const override;
void on_render_for_picking() const override;
void render_triangles(const Selection& selection) const;
void render_clipping_plane(const Selection& selection) const;
void render_cursor_circle() const;
bool is_mesh_update_necessary() const;
void update_mesh();
float m_clipping_plane_distance = 0.f;
std::unique_ptr<ClippingPlane> m_clipping_plane;
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
bool m_wait_for_up_event = false;
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
mutable std::unique_ptr<MeshClipper> m_object_clipper;
std::vector<NeighborData> m_neighbors; // pairs of vertex_index - facet_index
bool is_point_clipped(const Vec3d& point) const;
void update_clipping_plane(bool keep_normal = false) const;
protected:
void on_set_state() override;
void on_start_dragging() override;
void on_stop_dragging() override;
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
bool on_is_activable() const override;
bool on_is_selectable() const override;
void on_load(cereal::BinaryInputArchive& ar) override;
void on_save(cereal::BinaryOutputArchive& ar) const override;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoFdmSupports_hpp_