Files
OrcaSlicer-bambulab/src/slic3r/GUI/Gizmos/GLGizmosCommon.cpp
Lukas Matena bf734c8f68 Raycaster wrapper
The raycaster manages a MeshRaycaster object that the gizmo can ask to perform raycasts
If the hollowed mesh tracker is enabled and the hollowed mesh is newly calculated/invalidated, the raycaster automatically updates.
2020-04-07 16:40:59 +02:00

224 lines
6.1 KiB
C++

#include "GLGizmosCommon.hpp"
#include <cassert>
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "libslic3r/SLAPrint.hpp"
namespace Slic3r {
namespace GUI {
using namespace CommonGizmosDataObjects;
CommonGizmosDataPool::CommonGizmosDataPool(GLCanvas3D* canvas)
: m_canvas(canvas)
{
using c = CommonGizmosDataID;
m_data[c::SelectionInfo].reset( new SelectionInfo(this));
m_data[c::InstancesHider].reset( new InstancesHider(this));
m_data[c::HollowedMesh].reset( new HollowedMesh(this));
m_data[c::Raycaster].reset( new Raycaster(this));
//m_data[c::ObjectClipper].reset(new ClippingPlaneWrapper(this));
//m_data[c::SupportsClipper].reset( new SupportsClipper(this));
}
void CommonGizmosDataPool::update(CommonGizmosDataID required)
{
assert(check_dependencies(required));
for (auto& [id, data] : m_data) {
if (int(required) & int(CommonGizmosDataID(id)))
data->update();
else
if (data->is_valid())
data->release();
}
}
SelectionInfo* CommonGizmosDataPool::selection_info()
{
SelectionInfo* sel_info = dynamic_cast<SelectionInfo*>(m_data[CommonGizmosDataID::SelectionInfo].get());
assert(sel_info);
return sel_info->is_valid() ? sel_info : nullptr;
}
HollowedMesh* CommonGizmosDataPool::hollowed_mesh()
{
HollowedMesh* hol_mesh = dynamic_cast<HollowedMesh*>(m_data[CommonGizmosDataID::HollowedMesh].get());
assert(hol_mesh);
return hol_mesh->is_valid() ? hol_mesh : nullptr;
}
Raycaster* CommonGizmosDataPool::raycaster()
{
Raycaster* rc = dynamic_cast<Raycaster*>(m_data[CommonGizmosDataID::Raycaster].get());
assert(rc);
return rc->is_valid() ? rc : nullptr;
}
#ifndef NDEBUG
// Check the required resources one by one and return true if all
// dependencies are met.
bool CommonGizmosDataPool::check_dependencies(CommonGizmosDataID required) const
{
// This should iterate over currently required data. Each of them should
// be asked about its dependencies and it must check that all dependencies
// are also in required and before the current one.
for (auto& [id, data] : m_data) {
// in case we don't use this, the deps are irrelevant
if (! (int(required) & int(CommonGizmosDataID(id))))
continue;
CommonGizmosDataID deps = data->get_dependencies();
assert(int(deps) == (int(deps) & int(required)));
}
return true;
}
#endif // NDEBUG
void SelectionInfo::on_update()
{
const Selection& selection = get_pool()->get_canvas()->get_selection();
if (selection.is_single_full_instance())
m_model_object = selection.get_model()->objects[selection.get_object_idx()];
else
m_model_object = nullptr;
}
void SelectionInfo::on_release()
{
m_model_object = nullptr;
}
int SelectionInfo::get_active_instance()
{
const Selection& selection = get_pool()->get_canvas()->get_selection();
return selection.get_instance_idx();
}
void InstancesHider::on_update()
{
const ModelObject* mo = get_pool()->selection_info()->model_object();
int active_inst = get_pool()->selection_info()->get_active_instance();
GLCanvas3D* canvas = get_pool()->get_canvas();
if (mo && active_inst != -1) {
canvas->toggle_model_objects_visibility(false);
canvas->toggle_model_objects_visibility(true, mo, active_inst);
}
else
canvas->toggle_model_objects_visibility(true);
}
void InstancesHider::on_release()
{
get_pool()->get_canvas()->toggle_model_objects_visibility(true);
}
void HollowedMesh::on_update()
{
const ModelObject* mo = get_pool()->selection_info()->model_object();
if (! mo)
return;
const GLCanvas3D* canvas = get_pool()->get_canvas();
const PrintObjects& print_objects = canvas->sla_print()->objects();
const SLAPrintObject* print_object = m_print_object_idx != -1
? print_objects[m_print_object_idx]
: nullptr;
// Find the respective SLAPrintObject.
if (m_print_object_idx < 0 || m_print_objects_count != int(print_objects.size())) {
m_print_objects_count = print_objects.size();
m_print_object_idx = -1;
for (const SLAPrintObject* po : print_objects) {
++m_print_object_idx;
if (po->model_object()->id() == mo->id()) {
print_object = po;
break;
}
}
}
// If there is a valid SLAPrintObject, check state of Hollowing step.
if (print_object) {
if (print_object->is_step_done(slaposDrillHoles) && print_object->has_mesh(slaposDrillHoles)) {
size_t timestamp = print_object->step_state_with_timestamp(slaposDrillHoles).timestamp;
if (timestamp > m_old_hollowing_timestamp) {
const TriangleMesh& backend_mesh = print_object->get_mesh_to_print();
m_hollowed_mesh_transformed.reset(new TriangleMesh(backend_mesh));
Transform3d trafo_inv = canvas->sla_print()->sla_trafo(*mo).inverse();
m_hollowed_mesh_transformed->transform(trafo_inv);
m_old_hollowing_timestamp = timestamp;
}
}
else {
m_hollowed_mesh_transformed.reset(nullptr);
m_old_hollowing_timestamp = 0;
}
}
}
void HollowedMesh::on_release()
{
m_hollowed_mesh_transformed.reset();
m_old_hollowing_timestamp = 0;
m_print_object_idx = -1;
}
const TriangleMesh* HollowedMesh::get_hollowed_mesh() const
{
return m_hollowed_mesh_transformed.get();
}
void Raycaster::on_update()
{
const ModelObject* mo = get_pool()->selection_info()->model_object();
if (! mo)
return;
const TriangleMesh* mesh = &mo->volumes.front()->mesh();
const HollowedMesh* hollowed_mesh_tracker = get_pool()->hollowed_mesh();
if (hollowed_mesh_tracker && hollowed_mesh_tracker->get_hollowed_mesh())
mesh = hollowed_mesh_tracker->get_hollowed_mesh();
if (mesh != m_old_mesh) {
m_raycaster.reset(new MeshRaycaster(*mesh));
m_old_mesh = mesh;
}
}
void Raycaster::on_release()
{
m_raycaster.reset();
m_old_mesh = nullptr;
}
} // namespace GUI
} // namespace Slic3r