Files
OrcaSlicer-bambulab/src/libigl/igl/is_edge_manifold.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

49 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_EDGE_MANIFOLD_H
#define IGL_IS_EDGE_MANIFOLD_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// check if the mesh is edge-manifold
//
// Inputs:
// V #V by dim list of mesh vertex positions **unneeded**
// F #F by 3 list of triangle indices
// Returns whether mesh is edge manifold.
//
// Known Bugs:
// Does not check for non-manifold vertices
//
// See also: is_vertex_manifold
template <
typename DerivedF,
typename DerivedBF,
typename DerivedE,
typename DerivedEMAP,
typename DerivedBE>
IGL_INLINE bool is_edge_manifold(
const Eigen::MatrixBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedBF>& BF,
Eigen::PlainObjectBase<DerivedE>& E,
Eigen::PlainObjectBase<DerivedEMAP>& EMAP,
Eigen::PlainObjectBase<DerivedBE>& BE);
template <typename DerivedF>
IGL_INLINE bool is_edge_manifold(
const Eigen::MatrixBase<DerivedF>& F);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_edge_manifold.cpp"
#endif
#endif