Files
OrcaSlicer-bambulab/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp
Lukas Matena fa74f50af1 Fixed clipping plane in painter gizmos:
Obsolete variable m_clipping_plane was used instead of getting the clipping plane from
the common gizmo data pool. This means the clipped parts of objects captured hits and
could not be painted through.
The clipped_mesh_was_hit variable is obsolete now. It was a mistake to introduce it in the first place.
2020-10-12 16:26:17 +02:00

668 lines
24 KiB
C++

// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoPainterBase.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/Model.hpp"
namespace Slic3r {
namespace GUI {
GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
{
// Make sphere and save it into a vertex buffer.
const TriangleMesh sphere_mesh = make_sphere(1., (2*M_PI)/24.);
for (size_t i=0; i<sphere_mesh.its.vertices.size(); ++i)
m_vbo_sphere.push_geometry(sphere_mesh.its.vertices[i].cast<double>(),
sphere_mesh.stl.facet_start[i].normal.cast<double>());
for (const stl_triangle_vertex_indices& indices : sphere_mesh.its.indices)
m_vbo_sphere.push_triangle(indices(0), indices(1), indices(2));
m_vbo_sphere.finalize_geometry(true);
}
void GLGizmoPainterBase::activate_internal_undo_redo_stack(bool activate)
{
if (activate && ! m_internal_stack_active) {
wxString str = get_painter_type() == PainterGizmoType::FDM_SUPPORTS
? _L("Supports gizmo turned on")
: _L("Seam gizmo turned on");
Plater::TakeSnapshot(wxGetApp().plater(), str);
wxGetApp().plater()->enter_gizmos_stack();
m_internal_stack_active = true;
}
if (! activate && m_internal_stack_active) {
wxString str = get_painter_type() == PainterGizmoType::SEAM
? _L("Seam gizmo turned off")
: _L("Supports gizmo turned off");
wxGetApp().plater()->leave_gizmos_stack();
Plater::TakeSnapshot(wxGetApp().plater(), str);
m_internal_stack_active = false;
}
}
void GLGizmoPainterBase::set_painter_gizmo_data(const Selection& selection)
{
if (m_state != On)
return;
const ModelObject* mo = m_c->selection_info() ? m_c->selection_info()->model_object() : nullptr;
if (mo && selection.is_from_single_instance()
&& (m_schedule_update || mo->id() != m_old_mo_id || mo->volumes.size() != m_old_volumes_size))
{
update_from_model_object();
m_old_mo_id = mo->id();
m_old_volumes_size = mo->volumes.size();
m_schedule_update = false;
}
}
void GLGizmoPainterBase::render_triangles(const Selection& selection) const
{
const ModelObject* mo = m_c->selection_info()->model_object();
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
glsafe(::glPolygonOffset(-1.0, 1.0));
// Take care of the clipping plane. The normal of the clipping plane is
// saved with opposite sign than we need to pass to OpenGL (FIXME)
bool clipping_plane_active = m_c->object_clipper()->get_position() != 0.;
if (clipping_plane_active) {
const ClippingPlane* clp = m_c->object_clipper()->get_clipping_plane();
double clp_data[4];
memcpy(clp_data, clp->get_data(), 4 * sizeof(double));
for (int i=0; i<3; ++i)
clp_data[i] = -1. * clp_data[i];
glsafe(::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)clp_data));
glsafe(::glEnable(GL_CLIP_PLANE0));
}
int mesh_id = -1;
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++mesh_id;
const Transform3d trafo_matrix =
mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() *
mv->get_matrix();
bool is_left_handed = trafo_matrix.matrix().determinant() < 0.;
if (is_left_handed)
glsafe(::glFrontFace(GL_CW));
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo_matrix.data()));
m_triangle_selectors[mesh_id]->render(m_imgui);
glsafe(::glPopMatrix());
if (is_left_handed)
glsafe(::glFrontFace(GL_CCW));
}
if (clipping_plane_active)
glsafe(::glDisable(GL_CLIP_PLANE0));
}
void GLGizmoPainterBase::render_cursor() const
{
// First check that the mouse pointer is on an object.
const ModelObject* mo = m_c->selection_info()->model_object();
const Selection& selection = m_parent.get_selection();
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
const Camera& camera = wxGetApp().plater()->get_camera();
// Precalculate transformations of individual meshes.
std::vector<Transform3d> trafo_matrices;
for (const ModelVolume* mv : mo->volumes) {
if (mv->is_model_part())
trafo_matrices.emplace_back(mi->get_transformation().get_matrix() * mv->get_matrix());
}
// Raycast and return if there's no hit.
update_raycast_cache(m_parent.get_local_mouse_position(), camera, trafo_matrices);
if (m_rr.mesh_id == -1)
return;
if (m_cursor_type == TriangleSelector::SPHERE)
render_cursor_sphere(trafo_matrices[m_rr.mesh_id]);
else
render_cursor_circle();
}
void GLGizmoPainterBase::render_cursor_circle() const
{
const Camera& camera = wxGetApp().plater()->get_camera();
float zoom = (float)camera.get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
Size cnv_size = m_parent.get_canvas_size();
float cnv_half_width = 0.5f * (float)cnv_size.get_width();
float cnv_half_height = 0.5f * (float)cnv_size.get_height();
if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f))
return;
Vec2d mouse_pos(m_parent.get_local_mouse_position()(0), m_parent.get_local_mouse_position()(1));
Vec2d center(mouse_pos(0) - cnv_half_width, cnv_half_height - mouse_pos(1));
center = center * inv_zoom;
glsafe(::glLineWidth(1.5f));
float color[3];
color[0] = 0.f;
color[1] = 1.f;
color[2] = 0.3f;
glsafe(::glColor3fv(color));
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// ensure that the circle is renderered inside the frustrum
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
// ensure that the overlay fits the frustrum near z plane
double gui_scale = camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
glsafe(::glPushAttrib(GL_ENABLE_BIT));
glsafe(::glLineStipple(4, 0xAAAA));
glsafe(::glEnable(GL_LINE_STIPPLE));
::glBegin(GL_LINE_LOOP);
for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)
::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle)));
glsafe(::glEnd());
glsafe(::glPopAttrib());
glsafe(::glPopMatrix());
glsafe(::glEnable(GL_DEPTH_TEST));
}
void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
{
const Transform3d complete_scaling_matrix_inverse = Geometry::Transformation(trafo).get_matrix(true, true, false, true).inverse();
const bool is_left_handed = Geometry::Transformation(trafo).is_left_handed();
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo.data()));
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glTranslatef(m_rr.hit(0), m_rr.hit(1), m_rr.hit(2)));
glsafe(::glMultMatrixd(complete_scaling_matrix_inverse.data()));
glsafe(::glScaled(m_cursor_radius, m_cursor_radius, m_cursor_radius));
if (is_left_handed)
glFrontFace(GL_CW);
float render_color[4] = { 0.f, 0.f, 0.f, 0.25f };
if (m_button_down == Button::Left)
render_color[2] = 1.f;
else if (m_button_down == Button::Right)
render_color[0] = 1.f;
glsafe(::glColor4fv(render_color));
m_vbo_sphere.render();
if (is_left_handed)
glFrontFace(GL_CCW);
glsafe(::glPopMatrix());
}
bool GLGizmoPainterBase::is_mesh_point_clipped(const Vec3d& point, const Transform3d& trafo) const
{
if (m_c->object_clipper()->get_position() == 0.)
return false;
auto sel_info = m_c->selection_info();
Vec3d transformed_point = trafo * point;
transformed_point(2) += sel_info->get_sla_shift();
return m_c->object_clipper()->get_clipping_plane()->is_point_clipped(transformed_point);
}
// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
// concludes that the event was not intended for it, it should return false.
bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{
if (action == SLAGizmoEventType::MouseWheelUp
|| action == SLAGizmoEventType::MouseWheelDown) {
if (control_down) {
double pos = m_c->object_clipper()->get_position();
pos = action == SLAGizmoEventType::MouseWheelDown
? std::max(0., pos - 0.01)
: std::min(1., pos + 0.01);
m_c->object_clipper()->set_position(pos, true);
return true;
}
else if (alt_down) {
m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown
? std::max(m_cursor_radius - CursorRadiusStep, CursorRadiusMin)
: std::min(m_cursor_radius + CursorRadiusStep, CursorRadiusMax);
m_parent.set_as_dirty();
return true;
}
}
if (action == SLAGizmoEventType::ResetClippingPlane) {
m_c->object_clipper()->set_position(-1., false);
return true;
}
if (action == SLAGizmoEventType::LeftDown
|| action == SLAGizmoEventType::RightDown
|| (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) {
if (m_triangle_selectors.empty())
return false;
EnforcerBlockerType new_state = EnforcerBlockerType::NONE;
if (! shift_down) {
if (action == SLAGizmoEventType::Dragging)
new_state = m_button_down == Button::Left
? EnforcerBlockerType::ENFORCER
: EnforcerBlockerType::BLOCKER;
else
new_state = action == SLAGizmoEventType::LeftDown
? EnforcerBlockerType::ENFORCER
: EnforcerBlockerType::BLOCKER;
}
const Camera& camera = wxGetApp().plater()->get_camera();
const Selection& selection = m_parent.get_selection();
const ModelObject* mo = m_c->selection_info()->model_object();
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
const Transform3d& instance_trafo = mi->get_transformation().get_matrix();
// List of mouse positions that will be used as seeds for painting.
std::vector<Vec2d> mouse_positions{mouse_position};
// In case current mouse position is far from the last one,
// add several positions from between into the list, so there
// are no gaps in the painted region.
{
if (m_last_mouse_click == Vec2d::Zero())
m_last_mouse_click = mouse_position;
// resolution describes minimal distance limit using circle radius
// as a unit (e.g., 2 would mean the patches will be touching).
double resolution = 0.7;
double diameter_px = resolution * m_cursor_radius * camera.get_zoom();
int patches_in_between = int(((mouse_position - m_last_mouse_click).norm() - diameter_px) / diameter_px);
if (patches_in_between > 0) {
Vec2d diff = (mouse_position - m_last_mouse_click)/(patches_in_between+1);
for (int i=1; i<=patches_in_between; ++i)
mouse_positions.emplace_back(m_last_mouse_click + i*diff);
}
}
m_last_mouse_click = Vec2d::Zero(); // only actual hits should be saved
// Precalculate transformations of individual meshes.
std::vector<Transform3d> trafo_matrices;
for (const ModelVolume* mv : mo->volumes) {
if (mv->is_model_part())
trafo_matrices.emplace_back(instance_trafo * mv->get_matrix());
}
// Now "click" into all the prepared points and spill paint around them.
for (const Vec2d& mp : mouse_positions) {
update_raycast_cache(mp, camera, trafo_matrices);
bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None);
// The mouse button click detection is enabled when there is a valid hit.
// Missing the object entirely
// shall not capture the mouse.
if (m_rr.mesh_id != -1) {
if (m_button_down == Button::None)
m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right);
}
if (m_rr.mesh_id == -1) {
// In case we have no valid hit, we can return. The event will be stopped when
// dragging while painting (to prevent scene rotations and moving the object)
return dragging_while_painting;
}
const Transform3d& trafo_matrix = trafo_matrices[m_rr.mesh_id];
// Calculate direction from camera to the hit (in mesh coords):
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
assert(m_rr.mesh_id < int(m_triangle_selectors.size()));
m_triangle_selectors[m_rr.mesh_id]->select_patch(m_rr.hit, m_rr.facet, camera_pos,
m_cursor_radius, m_cursor_type, new_state, trafo_matrix);
m_last_mouse_click = mouse_position;
}
return true;
}
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp)
&& m_button_down != Button::None) {
// Take snapshot and update ModelVolume data.
wxString action_name;
if (get_painter_type() == PainterGizmoType::FDM_SUPPORTS) {
if (shift_down)
action_name = _L("Remove selection");
else {
if (m_button_down == Button::Left)
action_name = _L("Add supports");
else
action_name = _L("Block supports");
}
}
if (get_painter_type() == PainterGizmoType::SEAM) {
if (shift_down)
action_name = _L("Remove selection");
else {
if (m_button_down == Button::Left)
action_name = _L("Enforce seam");
else
action_name = _L("Block seam");
}
}
activate_internal_undo_redo_stack(true);
Plater::TakeSnapshot(wxGetApp().plater(), action_name);
update_model_object();
m_button_down = Button::None;
m_last_mouse_click = Vec2d::Zero();
return true;
}
return false;
}
void GLGizmoPainterBase::update_raycast_cache(const Vec2d& mouse_position,
const Camera& camera,
const std::vector<Transform3d>& trafo_matrices) const
{
if (m_rr.mouse_position == mouse_position) {
// Same query as last time - the answer is already in the cache.
return;
}
Vec3f normal = Vec3f::Zero();
Vec3f hit = Vec3f::Zero();
size_t facet = 0;
Vec3f closest_hit = Vec3f::Zero();
double closest_hit_squared_distance = std::numeric_limits<double>::max();
size_t closest_facet = 0;
int closest_hit_mesh_id = -1;
// Cast a ray on all meshes, pick the closest hit and save it for the respective mesh
for (int mesh_id = 0; mesh_id < int(trafo_matrices.size()); ++mesh_id) {
if (m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(
mouse_position,
trafo_matrices[mesh_id],
camera,
hit,
normal,
m_c->object_clipper()->get_clipping_plane(),
&facet))
{
// In case this hit is clipped, skip it.
if (is_mesh_point_clipped(hit.cast<double>(), trafo_matrices[mesh_id]))
continue;
// Is this hit the closest to the camera so far?
double hit_squared_distance = (camera.get_position()-trafo_matrices[mesh_id]*hit.cast<double>()).squaredNorm();
if (hit_squared_distance < closest_hit_squared_distance) {
closest_hit_squared_distance = hit_squared_distance;
closest_facet = facet;
closest_hit_mesh_id = mesh_id;
closest_hit = hit;
}
}
}
m_rr = {mouse_position, closest_hit_mesh_id, closest_hit, closest_facet};
}
bool GLGizmoPainterBase::on_is_activable() const
{
const Selection& selection = m_parent.get_selection();
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptFFF
|| !selection.is_single_full_instance())
return false;
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
const Selection::IndicesList& list = selection.get_volume_idxs();
for (const auto& idx : list)
if (selection.get_volume(idx)->is_outside)
return false;
return true;
}
bool GLGizmoPainterBase::on_is_selectable() const
{
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF
&& wxGetApp().get_mode() != comSimple );
}
CommonGizmosDataID GLGizmoPainterBase::on_get_requirements() const
{
return CommonGizmosDataID(
int(CommonGizmosDataID::SelectionInfo)
| int(CommonGizmosDataID::InstancesHider)
| int(CommonGizmosDataID::Raycaster)
| int(CommonGizmosDataID::ObjectClipper));
}
void GLGizmoPainterBase::on_set_state()
{
if (m_state == m_old_state)
return;
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
on_opening();
if (! m_parent.get_gizmos_manager().is_serializing()) {
wxGetApp().CallAfter([this]() {
activate_internal_undo_redo_stack(true);
});
}
}
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
// we are actually shutting down
on_shutdown();
activate_internal_undo_redo_stack(false);
m_old_mo_id = -1;
//m_iva.release_geometry();
m_triangle_selectors.clear();
}
m_old_state = m_state;
}
void GLGizmoPainterBase::on_load(cereal::BinaryInputArchive&)
{
// We should update the gizmo from current ModelObject, but it is not
// possible at this point. That would require having updated selection and
// common gizmos data, which is not done at this point. Instead, save
// a flag to do the update in set_painter_gizmo_data, which will be called
// soon after.
m_schedule_update = true;
}
void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
{
int enf_cnt = 0;
int blc_cnt = 0;
m_iva_enforcers.release_geometry();
m_iva_blockers.release_geometry();
for (const Triangle& tr : m_triangles) {
if (! tr.valid || tr.is_split() || tr.get_state() == EnforcerBlockerType::NONE)
continue;
GLIndexedVertexArray& va = tr.get_state() == EnforcerBlockerType::ENFORCER
? m_iva_enforcers
: m_iva_blockers;
int& cnt = tr.get_state() == EnforcerBlockerType::ENFORCER
? enf_cnt
: blc_cnt;
for (int i=0; i<3; ++i)
va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
double(m_vertices[tr.verts_idxs[i]].v[1]),
double(m_vertices[tr.verts_idxs[i]].v[2]),
0., 0., 1.);
va.push_triangle(cnt,
cnt+1,
cnt+2);
cnt += 3;
}
m_iva_enforcers.finalize_geometry(true);
m_iva_blockers.finalize_geometry(true);
if (m_iva_enforcers.has_VBOs()) {
::glColor4f(0.f, 0.f, 1.f, 0.4f);
m_iva_enforcers.render();
}
if (m_iva_blockers.has_VBOs()) {
::glColor4f(1.f, 0.f, 0.f, 0.4f);
m_iva_blockers.render();
}
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
if (imgui)
render_debug(imgui);
else
assert(false); // If you want debug output, pass ptr to ImGuiWrapper.
#endif
}
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
{
imgui->begin(std::string("TriangleSelector dialog (DEV ONLY)"),
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
static float edge_limit = 1.f;
imgui->text("Edge limit (mm): ");
imgui->slider_float("", &edge_limit, 0.1f, 8.f);
set_edge_limit(edge_limit);
imgui->checkbox("Show split triangles: ", m_show_triangles);
imgui->checkbox("Show invalid triangles: ", m_show_invalid);
int valid_triangles = m_triangles.size() - m_invalid_triangles;
imgui->text("Valid triangles: " + std::to_string(valid_triangles) +
"/" + std::to_string(m_triangles.size()));
imgui->text("Vertices: " + std::to_string(m_vertices.size()));
if (imgui->button("Force garbage collection"))
garbage_collect();
if (imgui->button("Serialize - deserialize")) {
auto map = serialize();
deserialize(map);
}
imgui->end();
if (! m_show_triangles)
return;
enum vtype {
ORIGINAL = 0,
SPLIT,
INVALID
};
for (auto& va : m_varrays)
va.release_geometry();
std::array<int, 3> cnts;
::glScalef(1.01f, 1.01f, 1.01f);
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
const Triangle& tr = m_triangles[tr_id];
GLIndexedVertexArray* va = nullptr;
int* cnt = nullptr;
if (tr_id < m_orig_size_indices) {
va = &m_varrays[ORIGINAL];
cnt = &cnts[ORIGINAL];
}
else if (tr.valid) {
va = &m_varrays[SPLIT];
cnt = &cnts[SPLIT];
}
else {
if (! m_show_invalid)
continue;
va = &m_varrays[INVALID];
cnt = &cnts[INVALID];
}
for (int i=0; i<3; ++i)
va->push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
double(m_vertices[tr.verts_idxs[i]].v[1]),
double(m_vertices[tr.verts_idxs[i]].v[2]),
0., 0., 1.);
va->push_triangle(*cnt,
*cnt+1,
*cnt+2);
*cnt += 3;
}
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
GLIndexedVertexArray& va = m_varrays[i];
va.finalize_geometry(true);
if (va.has_VBOs()) {
switch (i) {
case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break;
case SPLIT : ::glColor3f(1.f, 0.f, 0.f); break;
case INVALID : ::glColor3f(1.f, 1.f, 0.f); break;
}
va.render();
}
}
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
#endif
} // namespace GUI
} // namespace Slic3r