mirror of
https://github.com/nestriness/cdc-file-transfer.git
synced 2026-05-02 08:03:06 +03:00
216
cdc_stream/cdc_fuse_manager.cc
Normal file
216
cdc_stream/cdc_fuse_manager.cc
Normal file
@@ -0,0 +1,216 @@
|
||||
// Copyright 2022 Google LLC
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "cdc_stream/cdc_fuse_manager.h"
|
||||
|
||||
#include "absl/strings/match.h"
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "cdc_fuse_fs/constants.h"
|
||||
#include "common/gamelet_component.h"
|
||||
#include "common/log.h"
|
||||
#include "common/path.h"
|
||||
#include "common/status.h"
|
||||
#include "common/status_macros.h"
|
||||
|
||||
namespace cdc_ft {
|
||||
namespace {
|
||||
|
||||
constexpr char kFuseFilename[] = "cdc_fuse_fs";
|
||||
constexpr char kLibFuseFilename[] = "libfuse.so";
|
||||
constexpr char kFuseStdoutPrefix[] = "cdc_fuse_fs_stdout";
|
||||
constexpr char kRemoteToolsBinDir[] = "~/.cache/cdc-file-transfer/bin/";
|
||||
|
||||
// Cache directory on the gamelet to store data chunks.
|
||||
constexpr char kCacheDir[] = "~/.cache/cdc-file-transfer/chunks";
|
||||
|
||||
} // namespace
|
||||
|
||||
CdcFuseManager::CdcFuseManager(std::string instance,
|
||||
ProcessFactory* process_factory,
|
||||
RemoteUtil* remote_util)
|
||||
: instance_(std::move(instance)),
|
||||
process_factory_(process_factory),
|
||||
remote_util_(remote_util) {}
|
||||
|
||||
CdcFuseManager::~CdcFuseManager() = default;
|
||||
|
||||
absl::Status CdcFuseManager::Deploy() {
|
||||
assert(!fuse_process_);
|
||||
|
||||
LOG_INFO("Deploying FUSE...");
|
||||
|
||||
std::string exe_dir;
|
||||
RETURN_IF_ERROR(path::GetExeDir(&exe_dir), "Failed to get exe directory");
|
||||
|
||||
// Set the cwd to the exe dir and pass the filenames to scp. Otherwise, some
|
||||
// scp implementations can get confused and create the wrong remote filenames.
|
||||
path::SetCwd(exe_dir);
|
||||
|
||||
// Copy FUSE to the gamelet.
|
||||
LOG_DEBUG("Copying FUSE");
|
||||
RETURN_IF_ERROR(remote_util_->Scp({kFuseFilename, kLibFuseFilename},
|
||||
kRemoteToolsBinDir, /*compress=*/false),
|
||||
"Failed to copy FUSE to gamelet");
|
||||
LOG_DEBUG("Copying FUSE succeeded");
|
||||
|
||||
// Make FUSE executable. Note that sync does it automatically.
|
||||
LOG_DEBUG("Making FUSE executable");
|
||||
std::string remotePath = path::JoinUnix(kRemoteToolsBinDir, kFuseFilename);
|
||||
RETURN_IF_ERROR(remote_util_->Chmod("a+x", remotePath),
|
||||
"Failed to set executable flag on FUSE");
|
||||
LOG_DEBUG("Making FUSE succeeded");
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status CdcFuseManager::Start(const std::string& mount_dir,
|
||||
uint16_t local_port, uint16_t remote_port,
|
||||
int verbosity, bool debug,
|
||||
bool singlethreaded, bool enable_stats,
|
||||
bool check, uint64_t cache_capacity,
|
||||
uint32_t cleanup_timeout_sec,
|
||||
uint32_t access_idle_timeout_sec) {
|
||||
assert(!fuse_process_);
|
||||
|
||||
// Gather stats for the FUSE gamelet component to determine whether a
|
||||
// re-deploy is necessary.
|
||||
std::string exe_dir;
|
||||
RETURN_IF_ERROR(path::GetExeDir(&exe_dir), "Failed to get exe directory");
|
||||
std::vector<GameletComponent> components;
|
||||
absl::Status status =
|
||||
GameletComponent::Get({path::Join(exe_dir, kFuseFilename),
|
||||
path::Join(exe_dir, kLibFuseFilename)},
|
||||
&components);
|
||||
if (!status.ok()) {
|
||||
return absl::NotFoundError(absl::StrFormat(
|
||||
"Required gamelet component not found. Make sure the files %s and %s "
|
||||
"reside in the same folder as stadia_assets_stream_manager_v3.exe.",
|
||||
kFuseFilename, kLibFuseFilename));
|
||||
}
|
||||
std::string component_args = GameletComponent::ToCommandLineArgs(components);
|
||||
|
||||
// Build the remote command.
|
||||
std::string remotePath = path::JoinUnix(kRemoteToolsBinDir, kFuseFilename);
|
||||
std::string remote_command = absl::StrFormat(
|
||||
"mkdir -p %s; LD_LIBRARY_PATH=%s %s "
|
||||
"--instance=%s "
|
||||
"--components=%s --port=%i --cache_dir=%s "
|
||||
"--verbosity=%i --cleanup_timeout=%i --access_idle_timeout=%i --stats=%i "
|
||||
"--check=%i --cache_capacity=%u -- -o allow_root -o ro -o nonempty -o "
|
||||
"auto_unmount %s%s%s",
|
||||
kRemoteToolsBinDir, kRemoteToolsBinDir, remotePath,
|
||||
RemoteUtil::QuoteForSsh(instance_),
|
||||
RemoteUtil::QuoteForSsh(component_args), remote_port, kCacheDir,
|
||||
verbosity, cleanup_timeout_sec, access_idle_timeout_sec, enable_stats,
|
||||
check, cache_capacity, RemoteUtil::QuoteForSsh(mount_dir),
|
||||
debug ? " -d" : "", singlethreaded ? " -s" : "");
|
||||
|
||||
bool needs_deploy = false;
|
||||
RETURN_IF_ERROR(
|
||||
RunFuseProcess(local_port, remote_port, remote_command, &needs_deploy));
|
||||
if (needs_deploy) {
|
||||
// Deploy and try again.
|
||||
RETURN_IF_ERROR(Deploy());
|
||||
RETURN_IF_ERROR(
|
||||
RunFuseProcess(local_port, remote_port, remote_command, &needs_deploy));
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status CdcFuseManager::RunFuseProcess(uint16_t local_port,
|
||||
uint16_t remote_port,
|
||||
const std::string& remote_command,
|
||||
bool* needs_deploy) {
|
||||
assert(!fuse_process_);
|
||||
assert(needs_deploy);
|
||||
*needs_deploy = false;
|
||||
|
||||
LOG_DEBUG("Running FUSE process");
|
||||
ProcessStartInfo start_info =
|
||||
remote_util_->BuildProcessStartInfoForSshPortForwardAndCommand(
|
||||
local_port, remote_port, true, remote_command);
|
||||
start_info.name = kFuseFilename;
|
||||
|
||||
// Capture stdout to determine whether a deploy is required.
|
||||
fuse_stdout_.clear();
|
||||
fuse_startup_finished_ = false;
|
||||
start_info.stdout_handler = [this, needs_deploy](const char* data,
|
||||
size_t size) {
|
||||
return HandleFuseStdout(data, size, needs_deploy);
|
||||
};
|
||||
fuse_process_ = process_factory_->Create(start_info);
|
||||
RETURN_IF_ERROR(fuse_process_->Start(), "Failed to start FUSE process");
|
||||
LOG_DEBUG("FUSE process started. Waiting for startup to finish.");
|
||||
|
||||
// Run until process exits or startup finishes.
|
||||
auto startup_finished = [this]() { return fuse_startup_finished_.load(); };
|
||||
RETURN_IF_ERROR(fuse_process_->RunUntil(startup_finished),
|
||||
"Failed to run FUSE process");
|
||||
LOG_DEBUG("FUSE process startup complete.");
|
||||
|
||||
// If the FUSE process exited before it could perform its up-to-date check, it
|
||||
// most likely happens because the binary does not exist and needs to be
|
||||
// deployed.
|
||||
*needs_deploy |= !fuse_startup_finished_ && fuse_process_->HasExited() &&
|
||||
fuse_process_->ExitCode() != 0;
|
||||
if (*needs_deploy) {
|
||||
LOG_DEBUG("FUSE needs to be (re-)deployed.");
|
||||
fuse_process_.reset();
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status CdcFuseManager::Stop() {
|
||||
if (!fuse_process_) {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
LOG_DEBUG("Terminating FUSE process");
|
||||
absl::Status status = fuse_process_->Terminate();
|
||||
fuse_process_.reset();
|
||||
return status;
|
||||
}
|
||||
|
||||
bool CdcFuseManager::IsHealthy() const {
|
||||
return fuse_process_ && !fuse_process_->HasExited();
|
||||
}
|
||||
|
||||
absl::Status CdcFuseManager::HandleFuseStdout(const char* data, size_t size,
|
||||
bool* needs_deploy) {
|
||||
assert(needs_deploy);
|
||||
|
||||
// Don't capture stdout beyond startup.
|
||||
if (!fuse_startup_finished_) {
|
||||
fuse_stdout_.append(data, size);
|
||||
// The gamelet component prints some magic strings to stdout to indicate
|
||||
// whether it's up-to-date.
|
||||
if (absl::StrContains(fuse_stdout_, kFuseUpToDate)) {
|
||||
fuse_startup_finished_ = true;
|
||||
} else if (absl::StrContains(fuse_stdout_, kFuseNotUpToDate)) {
|
||||
fuse_startup_finished_ = true;
|
||||
*needs_deploy = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!remote_util_->Quiet()) {
|
||||
// Forward to logging.
|
||||
return LogOutput(kFuseStdoutPrefix, data, size);
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
} // namespace cdc_ft
|
||||
Reference in New Issue
Block a user