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cdc_stream/cdc_fuse_manager.h
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99
cdc_stream/cdc_fuse_manager.h
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/*
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* Copyright 2022 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef CDC_STREAM_CDC_FUSE_MANAGER_H_
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#define CDC_STREAM_CDC_FUSE_MANAGER_H_
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#include "absl/status/status.h"
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#include "common/remote_util.h"
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namespace cdc_ft {
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class Process;
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class ProcessFactory;
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class RemoteUtil;
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// Manages the gamelet-side CDC FUSE filesystem process.
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class CdcFuseManager {
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public:
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CdcFuseManager(std::string instance, ProcessFactory* process_factory,
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RemoteUtil* remote_util);
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~CdcFuseManager();
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CdcFuseManager(CdcFuseManager&) = delete;
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CdcFuseManager& operator=(CdcFuseManager&) = delete;
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// Starts the CDC FUSE and establishes a reverse SSH tunnel from the gamelet's
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// |remote_port| to the workstation's |local_port|. Deploys the binary if
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// necessary.
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//
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// |mount_dir| is the remote directory where to mount the FUSE.
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// |verbosity| is the log verbosity used by the filesystem.
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// |debug| puts the filesystem into debug mode if set to true. This also
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// causes the process to run in the foreground, so that logs are piped through
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// SSH to stdout of the workstation process.
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// |singlethreaded| puts the filesystem into single-threaded mode if true.
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// |enable_stats| determines whether FUSE should send debug statistics.
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// |check| determines whether to execute FUSE consistency check.
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// |cache_capacity| defines the cache capacity in bytes.
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// |cleanup_timeout_sec| defines the data provider cleanup timeout in seconds.
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// |access_idle_timeout_sec| defines the number of seconds after which data
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// provider is considered to be access-idling.
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absl::Status Start(const std::string& mount_dir, uint16_t local_port,
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uint16_t remote_port, int verbosity, bool debug,
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bool singlethreaded, bool enable_stats, bool check,
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uint64_t cache_capacity, uint32_t cleanup_timeout_sec,
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uint32_t access_idle_timeout_sec);
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// Stops the CDC FUSE.
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absl::Status Stop();
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// Returns true if the FUSE process is running.
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bool IsHealthy() const;
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private:
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// Runs the FUSE process on the gamelet from the given |remote_command| and
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// establishes a reverse SSH tunnel from the gamelet's |remote_port| to the
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// workstation's |local_port|.
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//
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// If the FUSE is not up-to-date or does not exist, sets |needs_deploy| to
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// true and returns OK. In that case, Deploy() needs to be called and the FUSE
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// process should be run again.
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absl::Status RunFuseProcess(uint16_t local_port, uint16_t remote_port,
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const std::string& remote_command,
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bool* needs_deploy);
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// Deploys the gamelet components.
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absl::Status Deploy();
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// Output handler for FUSE's stdout. Sets |needs_deploy| to true if the output
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// contains a magic marker to indicate that the binary has to be redeployed.
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// Called in a background thread.
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absl::Status HandleFuseStdout(const char* data, size_t size,
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bool* needs_deploy);
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std::string instance_;
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ProcessFactory* const process_factory_;
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RemoteUtil* const remote_util_;
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std::unique_ptr<Process> fuse_process_;
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std::string fuse_stdout_;
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std::atomic<bool> fuse_startup_finished_{false};
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};
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} // namespace cdc_ft
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#endif // CDC_STREAM_CDC_FUSE_MANAGER_H_
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