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https://github.com/nestriness/cdc-file-transfer.git
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70
cdc_stream/grpc_asset_stream_server.h
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70
cdc_stream/grpc_asset_stream_server.h
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/*
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* Copyright 2022 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef CDC_STREAM_GRPC_ASSET_STREAM_SERVER_H_
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#define CDC_STREAM_GRPC_ASSET_STREAM_SERVER_H_
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#include <memory>
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#include <string>
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#include "cdc_stream/asset_stream_server.h"
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#include "common/thread_safe_map.h"
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namespace grpc {
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class Server;
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}
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namespace cdc_ft {
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using InstanceIdMap = ThreadSafeMap<std::string, std::string>;
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class AssetStreamServiceImpl;
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class ConfigStreamServiceImpl;
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// gRpc server for streaming assets to one or more gamelets.
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class GrpcAssetStreamServer : public AssetStreamServer {
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public:
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// Creates a new asset streaming gRpc server.
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GrpcAssetStreamServer(std::string src_dir, DataStoreReader* data_store_reader,
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FileChunkMap* file_chunks,
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ContentSentHandler content_sent,
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PrioritizeAssetsHandler prio_assets);
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~GrpcAssetStreamServer();
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// AssetStreamServer:
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absl::Status Start(int port) override;
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void SetManifestId(const ContentIdProto& manifest_id) override;
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absl::Status WaitForManifestAck(const std::string& instance,
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absl::Duration timeout) override;
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void Shutdown() override;
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ContentIdProto GetManifestId() const override;
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private:
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InstanceIdMap instance_ids_;
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const std::unique_ptr<AssetStreamServiceImpl> asset_stream_service_;
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const std::unique_ptr<ConfigStreamServiceImpl> config_stream_service_;
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std::unique_ptr<grpc::Server> server_;
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};
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} // namespace cdc_ft
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#endif // CDC_STREAM_GRPC_ASSET_STREAM_SERVER_H_
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