Rename asset_stream_manager to cdc_stream (#27)

Fixes #13
This commit is contained in:
Lutz Justen
2022-12-01 16:14:56 +01:00
committed by GitHub
parent f0539226a2
commit 01a60e2490
58 changed files with 197 additions and 213 deletions

View File

@@ -0,0 +1,110 @@
/*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CDC_STREAM_LOCAL_ASSETS_STREAM_MANAGER_SERVICE_IMPL_H_
#define CDC_STREAM_LOCAL_ASSETS_STREAM_MANAGER_SERVICE_IMPL_H_
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "cdc_stream/session.h"
#include "cdc_stream/session_config.h"
#include "metrics/metrics.h"
#include "proto/local_assets_stream_manager.grpc.pb.h"
namespace cdc_ft {
class MultiSession;
class ProcessFactory;
class SessionManager;
// Implements a service to start and stop streaming sessions as a server.
// The corresponding clients are implemented by the ggp CLI and SDK Proxy.
// The CLI triggers StartSession() from `ggp instance mount --local-dir` and
// StopSession() from `ggp instance unmount`. SDK Proxy invokes StartSession()
// when a user starts a new game from the partner portal and sets an `Asset
// streaming directory` in the `Advanced settings` in the `Play settings`
// dialog.
// This service is owned by SessionManagementServer.
class LocalAssetsStreamManagerServiceImpl final
: public localassetsstreammanager::LocalAssetsStreamManager::Service {
public:
using StartSessionRequest = localassetsstreammanager::StartSessionRequest;
using StartSessionRequestOrigin =
localassetsstreammanager::StartSessionRequest_Origin;
using StartSessionResponse = localassetsstreammanager::StartSessionResponse;
using StopSessionRequest = localassetsstreammanager::StopSessionRequest;
using StopSessionResponse = localassetsstreammanager::StopSessionResponse;
LocalAssetsStreamManagerServiceImpl(
SessionManager* session_manager, ProcessFactory* process_factory,
metrics::MetricsService* const metrics_service);
~LocalAssetsStreamManagerServiceImpl();
// Starts a streaming session from path |request->workstation_directory()| to
// the instance with id |request->gamelet_id()|. Stops an existing session
// if it exists.
grpc::Status StartSession(grpc::ServerContext* context,
const StartSessionRequest* request,
StartSessionResponse* response) override;
// Stops the streaming session to the instance with id
// |request->gamelet_id()|. Returns a NotFound error if no session exists.
grpc::Status StopSession(grpc::ServerContext* context,
const StopSessionRequest* request,
StopSessionResponse* response) override;
private:
// Internal implementation of StartSession(). Returns the unique session
// identifier |instance_id|, the created or retrieved MultiSession |ms| as
// well as the filled metrics event |evt|.
absl::Status LocalAssetsStreamManagerServiceImpl::StartSessionInternal(
const StartSessionRequest* request, std::string* instance_id,
MultiSession** ms, metrics::DeveloperLogEvent* evt);
// Stadia-specific: Returns a SessionTarget from a gamelet name and fills in
// the gamelet's |instance_id|, |project_id| and |organization_id|.
// Used if request.gamelet_name() is set.
// Fails if the gamelet name fails to parse or if ggp ssh init fails.
absl::StatusOr<SessionTarget> GetTargetForStadia(
const StartSessionRequest& request, std::string* instance_id,
std::string* project_id, std::string* organization_id);
// Returns a SessionTarget from the corresponding fields in |request|.
// |instance_id| is set to [user@]host:mount_dir.
// Used if request.gamelet_name() is not set.
SessionTarget GetTarget(const StartSessionRequest& request,
std::string* instance_id);
// Convert StartSessionRequest enum to metrics enum.
metrics::RequestOrigin ConvertOrigin(StartSessionRequestOrigin origin) const;
// Initializes an ssh connection to a gamelet by calling 'ggp ssh init'.
// |instance_id| must be set, |project_id|, |organization_id| are optional.
// Returns |instance_ip| and |instance_port| (SSH port).
absl::Status InitSsh(const std::string& instance_id,
const std::string& project_id,
const std::string& organization_id,
std::string* instance_ip, uint16_t* instance_port);
const SessionConfig cfg_;
SessionManager* const session_manager_;
ProcessFactory* const process_factory_;
metrics::MetricsService* const metrics_service_;
};
} // namespace cdc_ft
#endif // CDC_STREAM_LOCAL_ASSETS_STREAM_MANAGER_SERVICE_IMPL_H_