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110
cdc_stream/local_assets_stream_manager_service_impl.h
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110
cdc_stream/local_assets_stream_manager_service_impl.h
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/*
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* Copyright 2022 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef CDC_STREAM_LOCAL_ASSETS_STREAM_MANAGER_SERVICE_IMPL_H_
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#define CDC_STREAM_LOCAL_ASSETS_STREAM_MANAGER_SERVICE_IMPL_H_
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "cdc_stream/session.h"
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#include "cdc_stream/session_config.h"
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#include "metrics/metrics.h"
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#include "proto/local_assets_stream_manager.grpc.pb.h"
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namespace cdc_ft {
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class MultiSession;
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class ProcessFactory;
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class SessionManager;
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// Implements a service to start and stop streaming sessions as a server.
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// The corresponding clients are implemented by the ggp CLI and SDK Proxy.
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// The CLI triggers StartSession() from `ggp instance mount --local-dir` and
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// StopSession() from `ggp instance unmount`. SDK Proxy invokes StartSession()
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// when a user starts a new game from the partner portal and sets an `Asset
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// streaming directory` in the `Advanced settings` in the `Play settings`
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// dialog.
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// This service is owned by SessionManagementServer.
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class LocalAssetsStreamManagerServiceImpl final
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: public localassetsstreammanager::LocalAssetsStreamManager::Service {
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public:
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using StartSessionRequest = localassetsstreammanager::StartSessionRequest;
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using StartSessionRequestOrigin =
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localassetsstreammanager::StartSessionRequest_Origin;
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using StartSessionResponse = localassetsstreammanager::StartSessionResponse;
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using StopSessionRequest = localassetsstreammanager::StopSessionRequest;
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using StopSessionResponse = localassetsstreammanager::StopSessionResponse;
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LocalAssetsStreamManagerServiceImpl(
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SessionManager* session_manager, ProcessFactory* process_factory,
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metrics::MetricsService* const metrics_service);
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~LocalAssetsStreamManagerServiceImpl();
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// Starts a streaming session from path |request->workstation_directory()| to
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// the instance with id |request->gamelet_id()|. Stops an existing session
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// if it exists.
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grpc::Status StartSession(grpc::ServerContext* context,
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const StartSessionRequest* request,
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StartSessionResponse* response) override;
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// Stops the streaming session to the instance with id
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// |request->gamelet_id()|. Returns a NotFound error if no session exists.
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grpc::Status StopSession(grpc::ServerContext* context,
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const StopSessionRequest* request,
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StopSessionResponse* response) override;
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private:
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// Internal implementation of StartSession(). Returns the unique session
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// identifier |instance_id|, the created or retrieved MultiSession |ms| as
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// well as the filled metrics event |evt|.
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absl::Status LocalAssetsStreamManagerServiceImpl::StartSessionInternal(
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const StartSessionRequest* request, std::string* instance_id,
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MultiSession** ms, metrics::DeveloperLogEvent* evt);
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// Stadia-specific: Returns a SessionTarget from a gamelet name and fills in
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// the gamelet's |instance_id|, |project_id| and |organization_id|.
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// Used if request.gamelet_name() is set.
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// Fails if the gamelet name fails to parse or if ggp ssh init fails.
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absl::StatusOr<SessionTarget> GetTargetForStadia(
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const StartSessionRequest& request, std::string* instance_id,
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std::string* project_id, std::string* organization_id);
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// Returns a SessionTarget from the corresponding fields in |request|.
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// |instance_id| is set to [user@]host:mount_dir.
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// Used if request.gamelet_name() is not set.
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SessionTarget GetTarget(const StartSessionRequest& request,
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std::string* instance_id);
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// Convert StartSessionRequest enum to metrics enum.
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metrics::RequestOrigin ConvertOrigin(StartSessionRequestOrigin origin) const;
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// Initializes an ssh connection to a gamelet by calling 'ggp ssh init'.
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// |instance_id| must be set, |project_id|, |organization_id| are optional.
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// Returns |instance_ip| and |instance_port| (SSH port).
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absl::Status InitSsh(const std::string& instance_id,
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const std::string& project_id,
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const std::string& organization_id,
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std::string* instance_ip, uint16_t* instance_port);
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const SessionConfig cfg_;
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SessionManager* const session_manager_;
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ProcessFactory* const process_factory_;
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metrics::MetricsService* const metrics_service_;
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};
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} // namespace cdc_ft
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#endif // CDC_STREAM_LOCAL_ASSETS_STREAM_MANAGER_SERVICE_IMPL_H_
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