Releasing the former Stadia file transfer tools

The tools allow efficient and fast synchronization of large directory
trees from a Windows workstation to a Linux target machine.

cdc_rsync* support efficient copy of files by using content-defined
chunking (CDC) to identify chunks within files that can be reused.

asset_stream_manager + cdc_fuse_fs support efficient streaming of a
local directory to a remote virtual file system based on FUSE. It also
employs CDC to identify and reuse unchanged data chunks.
This commit is contained in:
Christian Schneider
2022-10-07 10:47:04 +02:00
commit 4326e972ac
364 changed files with 49410 additions and 0 deletions

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manifest/asset_builder.cc Normal file
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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "manifest/asset_builder.h"
#include "absl/strings/str_cat.h"
#include "common/path.h"
namespace cdc_ft {
AssetBuilder::AssetBuilder() = default;
AssetBuilder::AssetBuilder(AssetProto* proto, const std::string& rel_path)
: proto_(proto), rel_path_(path::ToUnix(rel_path)) {}
AssetBuilder::~AssetBuilder() = default;
std::string AssetBuilder::RelativeFilePath() const {
if (!proto_) return std::string();
return path::JoinUnix(rel_path_, proto_->name());
}
void AssetBuilder::AppendChunk(const ContentIdProto& content_id, size_t len) {
assert(proto_ != nullptr);
assert(proto_->type() == AssetProto::FILE);
// TODO: Handle indirect chunks.
assert(proto_->file_indirect_chunks_size() == 0);
ChunkRefProto* chunk_ref = proto_->add_file_chunks();
chunk_ref->set_offset(proto_->file_size());
chunk_ref->mutable_chunk_id()->CopyFrom(content_id);
proto_->set_file_size(proto_->file_size() + len);
}
void AssetBuilder::TruncateChunks() {
assert(proto_ != nullptr);
assert(proto_->type() == AssetProto::FILE);
proto_->mutable_file_chunks()->Clear();
proto_->mutable_file_indirect_chunks()->Clear();
proto_->set_file_size(0);
}
void AssetBuilder::SetChunks(const RepeatedChunkRefProto& chunks,
uint64_t file_size) {
assert(proto_ != nullptr);
assert(proto_->type() == AssetProto::FILE);
proto_->mutable_file_chunks()->Clear();
proto_->mutable_file_chunks()->CopyFrom(chunks);
proto_->mutable_file_indirect_chunks()->Clear();
proto_->set_file_size(file_size);
}
void AssetBuilder::SwapChunks(RepeatedChunkRefProto* chunks,
uint64_t file_size) {
assert(proto_ != nullptr);
assert(proto_->type() == AssetProto::FILE);
proto_->mutable_file_chunks()->Swap(chunks);
proto_->mutable_file_indirect_chunks()->Clear();
proto_->set_file_size(file_size);
}
void AssetBuilder::SetFileSize(uint64_t file_size) {
assert(proto_ != nullptr);
assert(proto_->type() == AssetProto::FILE);
proto_->set_file_size(file_size);
}
AssetBuilder AssetBuilder::AppendAsset(const std::string& name,
AssetProto::Type type) {
assert(proto_ != nullptr);
assert(proto_->type() == AssetProto::DIRECTORY);
AssetProto* child = proto_->add_dir_assets();
child->set_type(type);
child->set_name(name);
return AssetBuilder(child, RelativeFilePath());
}
bool AssetBuilder::InProgress() const {
if (!proto_) return false;
return proto_->in_progress();
}
void AssetBuilder::SetInProgress(bool in_progress) {
assert(proto_ != nullptr);
proto_->set_in_progress(in_progress);
}
void AssetBuilder::SetProto(AssetProto* proto, const std::string& rel_path) {
Clear();
proto_ = proto;
absl::StrAppend(&rel_path_, path::ToUnix(rel_path));
}
void AssetBuilder::Clear() {
proto_ = nullptr;
rel_path_.resize(0);
}
AssetBuilder& AssetBuilder::operator=(const AssetBuilder& other) {
proto_ = other.proto_;
rel_path_ = other.rel_path_;
return *this;
}
} // namespace cdc_ft