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https://github.com/nestriness/cdc-file-transfer.git
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[cdc_rsync] Add support for ServerSocket on Windows (#48)
Makes ServerSocket multi-platform, mainly by working around some small API differences. The code is largely the same, there should be no differences on Linux. Also moves WSAStartup() and WSACleanup() up to the Socket level as static methods because it's used by both ClientSocket and ServerSocket, and because it doesn't make sense to do that in the socket class as that would prevent one from using several sockets.
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@@ -148,10 +148,7 @@ PathFilter::Rule::Type ToInternalType(
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CdcRsyncServer::CdcRsyncServer() = default;
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CdcRsyncServer::~CdcRsyncServer() {
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message_pump_.reset();
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socket_.reset();
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}
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CdcRsyncServer::~CdcRsyncServer() = default;
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bool CdcRsyncServer::CheckComponents(
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const std::vector<GameletComponent>& components) {
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@@ -173,8 +170,14 @@ bool CdcRsyncServer::CheckComponents(
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}
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absl::Status CdcRsyncServer::Run(int port) {
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absl::Status status = Socket::Initialize();
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if (!status.ok()) {
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return WrapStatus(status, "Failed to initialize sockets");
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}
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socket_finalizer_ = std::make_unique<SocketFinalizer>();
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socket_ = std::make_unique<ServerSocket>();
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absl::Status status = socket_->StartListening(port);
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status = socket_->StartListening(port);
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if (!status.ok()) {
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return WrapStatus(status, "Failed to start listening on port %i", port);
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}
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@@ -563,7 +566,7 @@ absl::Status CdcRsyncServer::HandleSendMissingFileData() {
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// Verify that there is no directory existing with the same name.
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if (path::Exists(filepath) && path::DirExists(filepath)) {
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assert(!diff_.extraneous_dirs.empty());
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absl::Status status = path::RemoveFile(filepath);
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status = path::RemoveFile(filepath);
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if (!status.ok()) {
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return WrapStatus(
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status, "Failed to remove folder '%s' before creating file '%s'",
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