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[cdc_rsync] Add initial support for Windows (#51)
Adds a ServerArch class whose job it is to encapsulate differences between Windows and Linux cdc_rsync_servers. It detects the type based on a heuristic in the destination path. This is not fool proof and will probably require further work, like falling back to the other type if the detected one doesn't work. Uses the ServerArch class to determine the different commands to start the server and to deploy the server. Note that the functionality is not well tested on Windows yet, but copying plain files works.
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@@ -71,15 +71,6 @@ class UploadTest(test_base.CdcRsyncTest):
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self.assertTrue(
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utils.sha1_matches(self.local_data_path, self.remote_data_path))
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def test_backslash_in_dest_folder(self):
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r"""Verifies uploading to \mnt\developer."""
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filepath = os.path.join(self.local_base_dir, 'file1.txt')
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utils.create_test_file(filepath, 1)
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res = utils.run_rsync(filepath, self.remote_base_dir.replace('/', '\\'))
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self.assertTrue(utils.files_count_is(res, missing=1))
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self._assert_remote_dir_contains(['file1.txt'])
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def test_backslash_in_source_folder(self):
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r"""Verifies uploading from /source/folder."""
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@@ -858,7 +849,7 @@ class UploadTest(test_base.CdcRsyncTest):
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remote_exe_path = self.remote_base_dir + os.path.basename(local_exe_path)
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remote_elf_path = self.remote_base_dir + os.path.basename(local_elf_path)
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# Copy the files to the gamelet.
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# Copy the files to the remote instance.
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res = utils.run_rsync(local_exe_path, local_elf_path, self.remote_base_dir)
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self._assert_rsync_success(res)
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