// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. syntax = "proto3"; package cdc_ft.localassetsstreammanager; service LocalAssetsStreamManager { // Start streaming Workstation assets by mounting their directory on a // gamelet. rpc StartSession(StartSessionRequest) returns (StartSessionResponse) {} // Stop streaming assets from the Workstation to the gamelet. rpc StopSession(StopSessionRequest) returns (StopSessionResponse) {} } // NextID: 12 message StartSessionRequest { // The resource name of the assets streaming target gamelet, in the form // "organizations/{org-id}/projects/{proj-id}/pools/{pool-id}/gamelets/{gamelet-id}". // Only used by Stadia. Should set either this or user_host. string gamelet_name = 5; // Directory in the local workstation to stream assets from. string workstation_directory = 2; // Caller of the StartSession request. // Only used by Stadia. May be left unspecified. enum Origin { ORIGIN_UNKNOWN = 0; ORIGIN_CLI = 1; ORIGIN_PARTNER_PORTAL = 2; } Origin origin = 6; // Username and host, in the form [user@]host. string user_host = 7; // Remote directory where to mount the streamed directory. string mount_dir = 8; // SSH command to connect to the remote instance. // Optional, falls back to searching ssh. string ssh_command = 10; // SFTP command to copy files to the remote instance. // Optional, falls back to searching sftp. string sftp_command = 11; reserved 1, 3, 4, 9; } message StartSessionResponse {} // NextID: 4 message StopSessionRequest { // ID of assets streaming target gamelet. // Only used by Stadia. Should set either this or user_host_dir. string gamelet_id = 1; // Username and host, in the form [user@]host. Accepts wildcards * and ?. string user_host = 2; // Remote directory where the streamed directory is mounted. // Accepts wildcards * and ?. string mount_dir = 3; } message StopSessionResponse {}