/* * Copyright 2022 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef COMMON_REMOTE_UTIL_H_ #define COMMON_REMOTE_UTIL_H_ #include #include #include "absl/status/status.h" #include "common/process.h" namespace cdc_ft { // Utilities for executing remote commands on a gamelet through SSH. // Windows-only. class RemoteUtil { public: static constexpr int kDefaultSshPort = 22; // If |verbosity| is > 0 and |quiet| is false, output from scp, ssh etc. // commands is shown. // If |quiet| is true, scp, ssh etc. commands use quiet mode. // If |forward_output_to_log| is true, process output is forwarded to logging // instead of this process's stdout/stderr. RemoteUtil(int verbosity, bool quiet, ProcessFactory* process_factory, bool forward_output_to_log); // Sets the SSH username and hostname of the remote instance, as well as the // SSH tunnel port. |user_host| must be of the form [user@]host. void SetUserHostAndPort(std::string user_host, int port); // Sets the SCP command binary path and additional arguments, e.g. // C:\path\to\scp.exe -F -i // -oStrictHostKeyChecking=yes -oUserKnownHostsFile="""file""" // By default, searches scp.exe on the path environment variables. void SetScpCommand(std::string scp_command); // Sets the SSH command binary path and additional arguments, e.g. // C:\path\to\ssh.exe -F -i // -oStrictHostKeyChecking=yes -oUserKnownHostsFile="""file""" // By default, searches ssh.exe on the path environment variables. void SetSshCommand(std::string ssh_command); // Copies |source_filepaths| to the remote folder |dest| on the gamelet using // scp. If |compress| is true, compressed upload is used. // Must call SetUserHostAndPort before calling this method. absl::Status Scp(std::vector source_filepaths, const std::string& dest, bool compress); // Syncs |source_filepaths| to the remote folder |dest| on the gamelet using // cdc_rsync. Must call SetUserHostAndPort before calling this method. absl::Status Sync(std::vector source_filepaths, const std::string& dest); // Calls 'chmod |mode| |remote_path|' on the gamelet. // Must call SetUserHostAndPort before calling this method. absl::Status Chmod(const std::string& mode, const std::string& remote_path, bool quiet = false); // Calls 'rm [-f] |remote_path|' on the gamelet. // Must call SetUserHostAndPort before calling this method. absl::Status Rm(const std::string& remote_path, bool force); // Calls `mv |old_remote_path| |new_remote_path| on the gamelet. // Must call SetUserHostAndPort before calling this method. absl::Status Mv(const std::string& old_remote_path, const std::string& new_remote_path); // Runs |remote_command| on the gamelet. The command must be properly escaped. // |name| is the name of the command displayed in the logs. // Must call SetUserHostAndPort before calling this method. absl::Status Run(std::string remote_command, std::string name); // Builds an SSH command that executes |remote_command| on the gamelet. ProcessStartInfo BuildProcessStartInfoForSsh(std::string remote_command); // Builds an SSH command that runs SSH port forwarding to the gamelet, using // the given |local_port| and |remote_port|. // If |reverse| is true, sets up reverse port forwarding. // Must call SetUserHostAndPort before calling this method. ProcessStartInfo BuildProcessStartInfoForSshPortForward(int local_port, int remote_port, bool reverse); // Builds an SSH command that executes |remote_command| on the gamelet, using // port forwarding with given |local_port| and |remote_port|. // If |reverse| is true, sets up reverse port forwarding. // Must call SetUserHostAndPort before calling this method. ProcessStartInfo BuildProcessStartInfoForSshPortForwardAndCommand( int local_port, int remote_port, bool reverse, std::string remote_command); // Returns whether output is suppressed. bool Quiet() const { return quiet_; } // Escapes command line argument for the Microsoft command line parser in // preparation for quoting. Double quotes are backslash-escaped. One or more // backslashes are backslash-escaped if they are followed by a double quote, // or if they occur at the end of the string, e.g. // foo\bar -> foo\bar, foo\ -> foo\\, foo\\"bar -> foo\\\\\"bar. static std::string EscapeForWindows(const std::string& argument); // Quotes and escapes a command line argument following the convention // understood by the Microsoft command line parser. static std::string QuoteArgument(const std::string& argument); // Quotes and escapes a command line argument for usage in SSH. static std::string QuoteArgumentForSsh(const std::string& argument); // Quotes and escapes a command line arguments for use in SSH command. The // argument is first escaped and quoted for Linux using single quotes and then // it is escaped to be used by the Microsoft command line parser. static std::string QuoteAndEscapeArgumentForSsh(const std::string& argument); private: // Verifies that both || and |ssh_port_| are set. absl::Status CheckHostPort(); // Common code for BuildProcessStartInfoForSsh*. ProcessStartInfo BuildProcessStartInfoForSshInternal( std::string forward_arg, std::string remote_command); const int verbosity_; const bool quiet_; ProcessFactory* const process_factory_; const bool forward_output_to_log_; std::string scp_command_ = "scp"; std::string ssh_command_ = "ssh"; std::string user_host_; int ssh_port_ = kDefaultSshPort; }; } // namespace cdc_ft #endif // COMMON_REMOTE_UTIL_H_