// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // This proto defines the service to stream chunks from workstations to // gamelet instances. syntax = "proto3"; import "proto/manifest.proto"; package cdc_ft.proto; // Describes the interface to fetch data from the asset streaming server running // on the workstation. service AssetStreamService { // Requests the contents of a chunk by its id. rpc GetContent(GetContentRequest) returns (GetContentResponse) {} // Send the contents of the chunk cache to the server. // Used for statistics only. rpc SendCachedContentIds(SendCachedContentIdsRequest) returns (SendCachedContentIdsResponse) {} } message GetContentRequest { // IDs of the requested chunks. repeated ContentId id = 1; // ID of the requesting thread. Used for statistics only. uint64 thread_id = 2; } message GetContentResponse { repeated bytes data = 1; } message SendCachedContentIdsRequest { repeated ContentId id = 1; } message SendCachedContentIdsResponse {} // Describes the interface to receive manifest updates and prioritize processing // of specific assets. service ConfigStreamService { // Streaming channel to receive continuous manifest updates. rpc GetManifestId(GetManifestIdRequest) returns (stream GetManifestIdResponse) {} // Acknowledges that a specific manifest ID has been received. rpc AckManifestIdReceived(AckManifestIdReceivedRequest) returns (AckManifestIdReceivedResponse) {} // Requests the server to process the given in-progress assets as soon as // possible. rpc ProcessAssets(ProcessAssetsRequest) returns (ProcessAssetsResponse) {} } message GetManifestIdRequest {} message GetManifestIdResponse { ContentId id = 1; } message AckManifestIdReceivedRequest { string gamelet_id = 1; ContentId manifest_id = 2; } message AckManifestIdReceivedResponse {} message ProcessAssetsRequest { repeated string relative_paths = 1; } message ProcessAssetsResponse {}