mirror of
https://github.com/nestriness/cdc-file-transfer.git
synced 2026-01-30 14:05:36 +02:00
Implements the cdc_stream client and adjusts asset streaming in various places to work better outside of a GGP environment. This CL tries to get quoting for SSH commands right. It also brings back the ability to start a streaming session from asset_stream_manager. Also cleans up Bazel targets setup. Since the sln file is now in root, it is no longer necessary to prepend ../ to relative filenames to make clicking on errors work.
52 lines
3.9 KiB
XML
52 lines
3.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- Adds support for building Bazel projects as Visual Studio NMake projects.
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Works for both x64 and GGP platforms.
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Usage: Define 4 properties in your project file:
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BazelTargets: Labels of Bazel targets to build, e.g. //common:status.
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BazelOutputFile: Output filename, e.g. cdc_rsync.exe
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Optionally, define:
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BazelIncludePaths: Include paths, used for Intellisense.
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Import NMakeCMakeProject.targets. -->
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<!-- Check whether all properties are defined. -->
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<Target Name="CheckProperties" BeforeTargets="PrepareForNMakeBuild">
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<Error Condition="'$(BazelTargets)' == ''" Text="Please define property BazelTargets" />
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<Error Condition="'$(BazelOutputFile)' == ''" Text="Please define property BazelOutputFile" />
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</Target>
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<!-- Define Bazel properties. -->
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<PropertyGroup>
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<BazelPlatform Condition="'$(Platform)'=='x64'">windows</BazelPlatform>
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<BazelPlatform Condition="'$(Platform)'=='GGP'">ggp_windows</BazelPlatform>
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<BazelPlatformDir Condition="'$(Platform)'=='x64'">x64-windows</BazelPlatformDir>
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<BazelPlatformDir Condition="'$(Platform)'=='GGP'">k8</BazelPlatformDir>
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<BazelCompilationMode Condition="'$(Configuration)'=='Debug'">dbg</BazelCompilationMode>
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<BazelCompilationMode Condition="'$(Configuration)'=='Release'">opt</BazelCompilationMode>
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<BazelArgs>--config=$(BazelPlatform)</BazelArgs>
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<BazelArgs Condition="'$(Configuration)|$(Platform)'=='Release|GGP'">$(BazelArgs) --linkopt=-Wl,--strip-all</BazelArgs>
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<!-- Prevent protobuf recompilation (protobuf is written to "host" by default for both x84 and ggp, causing recompiles). -->
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<!-- <BazelArgs Condition="'$(Platform)'=='x64'">$(BazelArgs) - -distinct_host_configuration=false</BazelArgs> -->
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<!-- Windows uses /LTCG (link-time code generation), but no /GL (global optimization), which is a requirement for that. -->
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<BazelArgs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(BazelArgs) --copt=/GL</BazelArgs>
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<!-- Strip unused symbols on GGP. -->
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<BazelArgs Condition="'$(Configuration)|$(Platform)'=='Release|GGP'">$(BazelArgs) --copt=-fdata-sections --copt=-ffunction-sections --linkopt=-Wl,--gc-sections</BazelArgs>
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<!-- VS creates a bazel-out DIRECTORY if it doesn't exist yet and prevents Bazel from creating a bazel-out SYMLINK. -->
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<RmBazelOutDir>cmd.exe /Q /C $(SolutionDir)rm_bazel_out_dir.bat &&</RmBazelOutDir>
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<!-- Bazel output is always read-only, which confuses a bunch of tools that upload binaries to gamelets and fail the second time. -->
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<MakeRW>&& attrib -r $(OutDir)*</MakeRW>
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<!-- Include standard libraries for GGP Intellisense -->
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<BazelIncludePaths Condition="'$(Platform)'=='GGP'">$(GGP_SDK_PATH)BaseSDK\LLVM\10.0.1\include\c++\v1;$(GGP_SDK_PATH)BaseSDK\LLVM\10.0.1\lib\clang\10.0.1\include;$(GGP_SDK_PATH)sysroot\usr\include\x86_64-linux-gnu;$(GGP_SDK_PATH)sysroot\usr\include;$(BazelIncludePaths)</BazelIncludePaths>
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</PropertyGroup>
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<!-- Define NMake properties. -->
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<PropertyGroup>
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<NMakeIncludeSearchPath>$(SolutionDir)..\..\bazel-out\$(BazelPlatformDir)-$(BazelCompilationMode)\bin;$(BazelIncludePaths)</NMakeIncludeSearchPath>
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<NMakeBuildCommandLine>$(RmBazelOutDir) bazel build --compilation_mode=$(BazelCompilationMode) $(BazelArgs) $(BazelTargets) $(MakeRW)</NMakeBuildCommandLine>
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<NMakeCleanCommandLine>$(RmBazelOutDir) bazel clean</NMakeCleanCommandLine>
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<NMakeReBuildCommandLine>$(RmBazelOutDir) bazel clean && bazel build --compilation_mode=$(BazelCompilationMode) $(BazelArgs) $(BazelTargets) $(MakeRW)</NMakeReBuildCommandLine>
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<NMakeOutput>$(OutDir)$(BazelOutputFile)</NMakeOutput>
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</PropertyGroup>
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</Project>
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