Files
netris-cdc-file-transfer/common/gamelet_component.h
Levon Ter-Grigoryan 36f4dc9251 [cdc_rsync] [cdc_rsync_server] Add build ID
Build id is an optional unique identifier specified during cdc_rsync build via CDC_BUILD_VERSION definition.
If build id specified on both client and server components it will be used to check the version of server component instead of file size + modified time.
2023-01-31 16:28:58 +01:00

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2.7 KiB
C++

/*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COMMON_GAMELET_COMPONENT_H_
#define COMMON_GAMELET_COMPONENT_H_
#include <string>
#include <vector>
#include "absl/status/status.h"
namespace cdc_ft {
// Provides functionality to check the freshness of gamelet components.
// The components are considered fresh if both the timestamp and the file size
// match.
struct GameletComponent {
std::string build_version;
std::string filename;
uint64_t size;
int64_t modified_time;
GameletComponent(std::string build_version, std::string filename,
uint64_t size, time_t modified_time);
~GameletComponent();
bool operator==(const GameletComponent& other) const;
bool operator!=(const GameletComponent& other) const;
// Gets the list of gamelet |components| from the given |component_paths|.
// Returns false if any of the components does not exist or cannot be stat'ed.
static absl::Status Get(const std::vector<std::string> component_paths,
std::vector<GameletComponent>* components);
// Serializes the list of gamelet |components| as command line options.
// This should be called on the workstation. The resulting command line
// should be passed to the gamelet process.
static std::string ToCommandLineArgs(
const std::vector<GameletComponent>& components);
// Deserializes the list of gamelet components from command line options.
// This should be called in the gamelet process to retrieve the workstation
// components, which can then be compared to the gamelet components to check
// freshness.
static std::vector<GameletComponent> FromCommandLineArgs(int argc,
const char** argv);
// Deserializes the list of gamelet components from a |components_arg| string
// as it is returned by ToCommandLineArgs().
// This should be called in the gamelet process to retrieve the workstation
// components, which can then be compared to the gamelet components to check
// freshness.
static std::vector<GameletComponent> FromCommandLineArgs(
const std::string& components_arg);
};
} // namespace cdc_ft
#endif // COMMON_GAMELET_COMPONENT_H_