Files
netris-cdc-file-transfer/asset_stream_manager/cdc_fuse_manager.cc
Lutz Justen 269fb2be45 [cdc_stream] Add a CLI client to start/stop asset streaming sessions (#4)
Implements the cdc_stream client and adjusts asset streaming in
various places to work better outside of a GGP environment.

This CL tries to get quoting for SSH commands right. It also brings
back the ability to start a streaming session from
asset_stream_manager.

Also cleans up Bazel targets setup. Since the sln file is now in root,
it is no longer necessary to prepend ../ to relative filenames to
make clicking on errors work.
2022-11-18 10:59:42 +01:00

217 lines
8.0 KiB
C++

// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "asset_stream_manager/cdc_fuse_manager.h"
#include "absl/strings/match.h"
#include "absl/strings/str_format.h"
#include "cdc_fuse_fs/constants.h"
#include "common/gamelet_component.h"
#include "common/log.h"
#include "common/path.h"
#include "common/status.h"
#include "common/status_macros.h"
namespace cdc_ft {
namespace {
constexpr char kFuseFilename[] = "cdc_fuse_fs";
constexpr char kLibFuseFilename[] = "libfuse.so";
constexpr char kFuseStdoutPrefix[] = "cdc_fuse_fs_stdout";
constexpr char kRemoteToolsBinDir[] = "~/.cache/cdc-file-transfer/bin/";
// Cache directory on the gamelet to store data chunks.
constexpr char kCacheDir[] = "~/.cache/cdc-file-transfer/chunks";
} // namespace
CdcFuseManager::CdcFuseManager(std::string instance,
ProcessFactory* process_factory,
RemoteUtil* remote_util)
: instance_(std::move(instance)),
process_factory_(process_factory),
remote_util_(remote_util) {}
CdcFuseManager::~CdcFuseManager() = default;
absl::Status CdcFuseManager::Deploy() {
assert(!fuse_process_);
LOG_INFO("Deploying FUSE...");
std::string exe_dir;
RETURN_IF_ERROR(path::GetExeDir(&exe_dir), "Failed to get exe directory");
// Set the cwd to the exe dir and pass the filenames to scp. Otherwise, some
// scp implementations can get confused and create the wrong remote filenames.
path::SetCwd(exe_dir);
// Copy FUSE to the gamelet.
LOG_DEBUG("Copying FUSE");
RETURN_IF_ERROR(remote_util_->Scp({kFuseFilename, kLibFuseFilename},
kRemoteToolsBinDir, /*compress=*/false),
"Failed to copy FUSE to gamelet");
LOG_DEBUG("Copying FUSE succeeded");
// Make FUSE executable. Note that sync does it automatically.
LOG_DEBUG("Making FUSE executable");
std::string remotePath = path::JoinUnix(kRemoteToolsBinDir, kFuseFilename);
RETURN_IF_ERROR(remote_util_->Chmod("a+x", remotePath),
"Failed to set executable flag on FUSE");
LOG_DEBUG("Making FUSE succeeded");
return absl::OkStatus();
}
absl::Status CdcFuseManager::Start(const std::string& mount_dir,
uint16_t local_port, uint16_t remote_port,
int verbosity, bool debug,
bool singlethreaded, bool enable_stats,
bool check, uint64_t cache_capacity,
uint32_t cleanup_timeout_sec,
uint32_t access_idle_timeout_sec) {
assert(!fuse_process_);
// Gather stats for the FUSE gamelet component to determine whether a
// re-deploy is necessary.
std::string exe_dir;
RETURN_IF_ERROR(path::GetExeDir(&exe_dir), "Failed to get exe directory");
std::vector<GameletComponent> components;
absl::Status status =
GameletComponent::Get({path::Join(exe_dir, kFuseFilename),
path::Join(exe_dir, kLibFuseFilename)},
&components);
if (!status.ok()) {
return absl::NotFoundError(absl::StrFormat(
"Required gamelet component not found. Make sure the files %s and %s "
"reside in the same folder as stadia_assets_stream_manager_v3.exe.",
kFuseFilename, kLibFuseFilename));
}
std::string component_args = GameletComponent::ToCommandLineArgs(components);
// Build the remote command.
std::string remotePath = path::JoinUnix(kRemoteToolsBinDir, kFuseFilename);
std::string remote_command = absl::StrFormat(
"mkdir -p %s; LD_LIBRARY_PATH=%s %s "
"--instance=%s "
"--components=%s --port=%i --cache_dir=%s "
"--verbosity=%i --cleanup_timeout=%i --access_idle_timeout=%i --stats=%i "
"--check=%i --cache_capacity=%u -- -o allow_root -o ro -o nonempty -o "
"auto_unmount %s%s%s",
kRemoteToolsBinDir, kRemoteToolsBinDir, remotePath,
RemoteUtil::QuoteForSsh(instance_),
RemoteUtil::QuoteForSsh(component_args), remote_port, kCacheDir,
verbosity, cleanup_timeout_sec, access_idle_timeout_sec, enable_stats,
check, cache_capacity, RemoteUtil::QuoteForSsh(mount_dir),
debug ? " -d" : "", singlethreaded ? " -s" : "");
bool needs_deploy = false;
RETURN_IF_ERROR(
RunFuseProcess(local_port, remote_port, remote_command, &needs_deploy));
if (needs_deploy) {
// Deploy and try again.
RETURN_IF_ERROR(Deploy());
RETURN_IF_ERROR(
RunFuseProcess(local_port, remote_port, remote_command, &needs_deploy));
}
return absl::OkStatus();
}
absl::Status CdcFuseManager::RunFuseProcess(uint16_t local_port,
uint16_t remote_port,
const std::string& remote_command,
bool* needs_deploy) {
assert(!fuse_process_);
assert(needs_deploy);
*needs_deploy = false;
LOG_DEBUG("Running FUSE process");
ProcessStartInfo start_info =
remote_util_->BuildProcessStartInfoForSshPortForwardAndCommand(
local_port, remote_port, true, remote_command);
start_info.name = kFuseFilename;
// Capture stdout to determine whether a deploy is required.
fuse_stdout_.clear();
fuse_startup_finished_ = false;
start_info.stdout_handler = [this, needs_deploy](const char* data,
size_t size) {
return HandleFuseStdout(data, size, needs_deploy);
};
fuse_process_ = process_factory_->Create(start_info);
RETURN_IF_ERROR(fuse_process_->Start(), "Failed to start FUSE process");
LOG_DEBUG("FUSE process started. Waiting for startup to finish.");
// Run until process exits or startup finishes.
auto startup_finished = [this]() { return fuse_startup_finished_.load(); };
RETURN_IF_ERROR(fuse_process_->RunUntil(startup_finished),
"Failed to run FUSE process");
LOG_DEBUG("FUSE process startup complete.");
// If the FUSE process exited before it could perform its up-to-date check, it
// most likely happens because the binary does not exist and needs to be
// deployed.
*needs_deploy |= !fuse_startup_finished_ && fuse_process_->HasExited() &&
fuse_process_->ExitCode() != 0;
if (*needs_deploy) {
LOG_DEBUG("FUSE needs to be (re-)deployed.");
fuse_process_.reset();
return absl::OkStatus();
}
return absl::OkStatus();
}
absl::Status CdcFuseManager::Stop() {
if (!fuse_process_) {
return absl::OkStatus();
}
LOG_DEBUG("Terminating FUSE process");
absl::Status status = fuse_process_->Terminate();
fuse_process_.reset();
return status;
}
bool CdcFuseManager::IsHealthy() const {
return fuse_process_ && !fuse_process_->HasExited();
}
absl::Status CdcFuseManager::HandleFuseStdout(const char* data, size_t size,
bool* needs_deploy) {
assert(needs_deploy);
// Don't capture stdout beyond startup.
if (!fuse_startup_finished_) {
fuse_stdout_.append(data, size);
// The gamelet component prints some magic strings to stdout to indicate
// whether it's up-to-date.
if (absl::StrContains(fuse_stdout_, kFuseUpToDate)) {
fuse_startup_finished_ = true;
} else if (absl::StrContains(fuse_stdout_, kFuseNotUpToDate)) {
fuse_startup_finished_ = true;
*needs_deploy = true;
}
}
if (!remote_util_->Quiet()) {
// Forward to logging.
return LogOutput(kFuseStdoutPrefix, data, size);
}
return absl::OkStatus();
}
} // namespace cdc_ft