Files
netris-cdc-file-transfer/cdc_rsync_server/cdc_rsync_server.h
Christian Schneider 4326e972ac Releasing the former Stadia file transfer tools
The tools allow efficient and fast synchronization of large directory
trees from a Windows workstation to a Linux target machine.

cdc_rsync* support efficient copy of files by using content-defined
chunking (CDC) to identify chunks within files that can be reused.

asset_stream_manager + cdc_fuse_fs support efficient streaming of a
local directory to a remote virtual file system based on FUSE. It also
employs CDC to identify and reuse unchanged data chunks.
2022-11-03 10:39:10 +01:00

122 lines
3.4 KiB
C++

/*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CDC_RSYNC_SERVER_CDC_RSYNC_SERVER_H_
#define CDC_RSYNC_SERVER_CDC_RSYNC_SERVER_H_
#include <memory>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "cdc_rsync/base/message_pump.h"
#include "cdc_rsync_server/file_diff_generator.h"
#include "cdc_rsync_server/file_info.h"
#include "common/gamelet_component.h"
#include "common/path_filter.h"
namespace cdc_ft {
class MessagePump;
class ServerSocket;
class GgpRsyncServer {
public:
GgpRsyncServer();
~GgpRsyncServer();
// Checks that the gamelet components (cdc_rsync_server binary etc.) are
// up-to-date by checking their sizes and timestamps.
bool CheckComponents(const std::vector<GameletComponent>& components);
// Listens to |port|, accepts a connection from the client and runs the rsync
// procedure.
absl::Status Run(int port);
// Returns the verbosity sent from the client. 0 by default.
int GetVerbosity() const { return verbosity_; }
private:
// Runs the rsync procedure.
absl::Status Sync();
// Receives options from the client.
absl::Status HandleSetOptions();
// Finds all server-side files in the |destination_| folder.
absl::Status FindFiles();
// Receives all client-side files.
absl::Status HandleSendAllFiles();
// Diffs client- and server-side files.
absl::Status DiffFiles();
// Deletes files and directories present on the server, but not on the client.
absl::Status RemoveExtraneousFilesAndDirs();
// Creates missing directories.
absl::Status CreateMissingDirs();
// Sends file indices to the client. Used for missing and changed files.
template <typename T>
absl::Status SendFileIndices(const char* file_type,
const std::vector<T>& files);
// Receives missing files from the client.
absl::Status HandleSendMissingFileData();
// Core rsync algorithm. Sends signatures of changed files to the client,
// receives diffs and applies them.
absl::Status SyncChangedFiles();
// Waits for the shutdown message and send an ack.
absl::Status HandleShutdown();
// Called on |message_pump_|'s receiver thread whenever a package is received.
// Used to toggle decompression.
void Thread_OnPackageReceived(PacketType type);
std::unique_ptr<ServerSocket> socket_;
std::unique_ptr<MessagePump> message_pump_;
std::string destination_;
// Options.
bool delete_ = false;
bool recursive_ = false;
int verbosity_ = 0;
bool whole_file_ = false;
bool compress_ = false;
bool checksum_ = false;
bool relative_ = false;
bool dry_run_ = false;
bool existing_ = false;
std::string copy_dest_;
PathFilter path_filter_;
std::vector<FileInfo> client_files_;
std::vector<DirInfo> client_dirs_;
std::vector<FileInfo> server_files_;
std::vector<DirInfo> server_dirs_;
file_diff::Result diff_;
};
} // namespace cdc_ft
#endif // CDC_RSYNC_SERVER_CDC_RSYNC_SERVER_H_