Files
netris-cdc-file-transfer/common/gamelet_component.cc
Levon Ter-Grigoryan 36f4dc9251 [cdc_rsync] [cdc_rsync_server] Add build ID
Build id is an optional unique identifier specified during cdc_rsync build via CDC_BUILD_VERSION definition.
If build id specified on both client and server components it will be used to check the version of server component instead of file size + modified time.
2023-01-31 16:28:58 +01:00

109 lines
3.5 KiB
C++

// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/gamelet_component.h"
#include <cinttypes>
#include "absl/strings/str_format.h"
#include "absl/strings/str_split.h"
#include "common/build_version.h"
#include "common/path.h"
#include "common/status.h"
namespace cdc_ft {
GameletComponent::GameletComponent(std::string build_version,
std::string filename, uint64_t size,
time_t modified_time)
: build_version(build_version),
filename(filename),
size(size),
modified_time(modified_time) {}
GameletComponent::~GameletComponent() = default;
bool GameletComponent::operator==(const GameletComponent& other) const {
if (filename != other.filename) {
return false;
}
// If either build version is the dev version, it means that the component was
// built locally, so that we can't compare build versions. Fall back to
// comparing file_size and modified_time.
if (build_version != DEV_BUILD_VERSION &&
build_version != DEV_BUILD_VERSION) {
return build_version == other.build_version;
}
return size == other.size && modified_time == other.modified_time;
}
bool GameletComponent::operator!=(const GameletComponent& other) const {
return !(*this == other);
}
// static
absl::Status GameletComponent::Get(
const std::vector<std::string> component_paths,
std::vector<GameletComponent>* components) {
components->clear();
for (const std::string& path : component_paths) {
path::Stats stats;
absl::Status status = path::GetStats(path, &stats);
if (!status.ok())
return WrapStatus(status, "GetStats() failed for '%s'", path);
components->emplace_back(BUILD_VERSION, path::BaseName(path), stats.size,
stats.modified_time);
}
return absl::OkStatus();
}
// static
std::string GameletComponent::ToCommandLineArgs(
const std::vector<GameletComponent>& components) {
std::string args;
for (const GameletComponent& comp : components) {
args += absl::StrFormat("%s%s %s %u %d", args.empty() ? "" : " ",
comp.build_version.c_str(), comp.filename.c_str(),
comp.size, comp.modified_time);
}
return args;
}
// static
std::vector<GameletComponent> GameletComponent::FromCommandLineArgs(
int argc, const char** argv) {
std::vector<GameletComponent> components;
for (int n = 0; n + 3 < argc; n += 4) {
components.emplace_back(argv[n], argv[n + 1], std::stol(argv[n + 2]),
std::stol(argv[n + 3]));
}
return components;
}
// static
std::vector<GameletComponent> GameletComponent::FromCommandLineArgs(
const std::string& components_arg) {
std::vector<std::string> args_vec = absl::StrSplit(components_arg, ' ');
int argc = static_cast<int>(args_vec.size());
std::vector<const char*> argv;
for (const std::string& arg : args_vec) argv.push_back(arg.c_str());
return FromCommandLineArgs(argc, argv.data());
}
} // namespace cdc_ft